import Pow import SwiftUI struct GlowExample: View, Example { @State var changes: Int = 0 var body: some View { VStack { // GroupBox { // LabeledContent("Drawing Mode") { // Picker("Drawing Mode", selection: $drawingMode) { // Text("Fill").tag(AnyChangeEffect.PulseDrawingMode.fill) // Text("Stroke").tag(AnyChangeEffect.PulseDrawingMode.stroke) // } // } // } // .padding(.horizontal) Spacer() ZStack { PlaceholderView() .overlay(alignment: .badgeAlignment) { let shape = Capsule() Text(changes.formatted()) .font(.body.bold().monospacedDigit()) .foregroundColor(.white) .padding(.vertical, 8) .padding(.horizontal, 16) .background { shape.fill(.pink) .changeEffect(.glow(color: .pink, radius: 20), value: changes) } .alignmentGuide(HorizontalAlignment.badgeAlignment) { d in d[HorizontalAlignment.center] } .alignmentGuide(VerticalAlignment.badgeAlignment) { d in d[VerticalAlignment.center] } .allowsHitTesting(false) } } Spacer() } .defaultBackground() .onTapGesture { changes += 1 } } static var description: some View { Text(""" Makes the view glow whenever a value changes - Parameters: - `color`: The color to use. - `radius`: The radius of the glow. """) } static let localPath = LocalPath() static var icon: Image? { Image(systemName: "dot.radiowaves.left.and.right") } static var newIn0_3_0: Bool { true } }