import Pow import SwiftUI struct SkidExample: View, Example { @State var isVisible: Bool = false var body: some View { VStack { if isVisible { let overshoot = Animation.movingParts.overshoot(duration: 0.8) PlaceholderView() .frame(maxWidth: 120, maxHeight: 120) .transition(.movingParts.skid(direction: .leading).animation(overshoot)) let mediumSpring = Animation.interactiveSpring(dampingFraction: 0.5) PlaceholderView() .frame(maxWidth: 120, maxHeight: 120) .transition(.movingParts.skid.animation(mediumSpring)) let looseSpring = Animation.interpolatingSpring(stiffness: 100, damping: 8) PlaceholderView() .frame(maxWidth: 120, maxHeight: 120) .transition(.movingParts.skid.animation(looseSpring)) } } .defaultBackground() .onTapGesture { withAnimation { isVisible.toggle() } } .autotoggle($isVisible) } static let localPath = LocalPath() static var icon: Image? { Image(systemName: "arrow.left.and.right.square") } }