import Pow import SwiftUI struct RiseExample: View, Example { @State var changes: Int = 0 var body: some View { let colors = [Color.red, .orange, .yellow, .green, .blue, .indigo, .purple] ZStack { Label { Text(changes.formatted()) .contentTransition(.identity) .monospacedDigit() .changeEffect(.rise { // Rise will cycle through provided views ForEach(colors, id: \.self) { color in Text("+1") .foregroundStyle(color.gradient) .shadow(color: color.opacity(0.4), radius: 0.5, y: 0.5) } .font(.system(.body, design: .rounded, weight: .bold)) }, value: changes) } icon: { Image(systemName: "star.fill") .foregroundStyle( LinearGradient(colors: colors, startPoint: UnitPoint(x: 0.2, y: 0.2), endPoint: UnitPoint(x: 0.8, y: 0.8)) ) } .padding(.vertical, 8) .padding(.leading, 16) .padding(.trailing, 20) .background(.thinMaterial, in: Capsule()) .foregroundColor(.primary) .font(.system(.title, design: .rounded, weight: .bold)) } .defaultBackground() .onTapGesture { withAnimation { changes += 1 } } } static var description: some View { Text(""" An effect that emits the provided particles from the origin point and slowly float up while moving side to side. - Parameters: - `origin`: The origin of the particle. - `particles`: The particles to emit. """) } static let localPath = LocalPath() static var icon: Image? { Image(systemName: "arrow.up.and.down.and.sparkles") } }