import Pow import SwiftUI struct RepeatExample: View, Example { @State var isEnabled: Bool = false var body: some View { VStack { GroupBox { Toggle("Enable Effect", isOn: $isEnabled.animation()) } .padding(.horizontal) Spacer() Button { } label: { Label("Accept", systemImage: "phone.fill") } .tint(.green) .disabled(!isEnabled) .conditionalEffect(.repeat(.wiggle(rate: .fast), every: .seconds(2)), condition: isEnabled) Button { } label: { Label("Update", systemImage: "sparkles") } .disabled(!isEnabled) .conditionalEffect(.repeat(.shine, every: .seconds(2)), condition: isEnabled) Spacer() } .controlSize(.large) .buttonStyle(.borderedProminent) .defaultBackground() .autotoggle($isEnabled) } static var description: some View { Text(""" Repeats an `AnyChangeEffect` at regular intervals. - `effect`: The effect to repeat. - `interval` The candence at which the effect is repeated. """) } static let localPath = LocalPath() static var icon: Image? { Image(systemName: "arrow.counterclockwise") } static var newIn0_3_0: Bool { true } }