gh-EmergeTools-Pow/Sources/Pow/Effects/SpinEffect.swift

294 lines
9.7 KiB
Swift

import SwiftUI
public extension AnyChangeEffect {
/// The rate of the spin effect.
enum SpinRate {
case `default`
case fast
case velocity(initial: Angle, maximum: Angle, additional: Angle)
fileprivate var initialVelocity: Angle {
switch self {
case .fast: return .degrees(900)
case .default: return .degrees(360)
case .velocity(let initial, _, _): return initial
}
}
fileprivate var maximumVelocity: Angle {
switch self {
case .fast: return .degrees(360 * 4)
case .default: return .degrees(360 * 2)
case .velocity(_, let maximum, _): return maximum
}
}
fileprivate var additionalVelocity: Angle {
switch self {
case .fast: return .degrees(900)
case .default: return .degrees(360)
case .velocity(_, _, let additional): return additional
}
}
}
/// An effect that spins the view when a change happens.
static var spin: AnyChangeEffect {
spin(axis: (0, 1, 0))
}
/// An effect that spins the view when a change happens.
///
/// - Parameters:
/// - axis: The x, y and z elements that specify the axis of rotation.
/// - anchor: The location with a default of center that defines a point in 3D space about which the rotation is anchored.
/// - anchorZ: The location with a default of 0 that defines a point in 3D space about which the rotation is anchored.
/// - perspective: The relative vanishing point with a default of 1 / 6 for this rotation.
/// - perspective: An additional multipler you can provide to speed up the animation's runtime.
/// - rate: The rate of the spin.
static func spin(axis: (x: CGFloat, y: CGFloat, z: CGFloat), anchor: UnitPoint = .center, anchorZ: CGFloat = 0, perspective: CGFloat = 1 / 6, multiplier speedBoost: CGFloat = 0.0, rate: SpinRate = .default) -> AnyChangeEffect {
.simulation { change in
SpinSimulationModifier(impulseCount: change, axis: axis, anchor: anchor, anchorZ: anchorZ, perspective: perspective, additionalSpeed: speedBoost, rate: rate)
}
}
}
internal struct SpinSimulationModifier: ViewModifier, Simulative {
var impulseCount: Int
var initialVelocity: CGFloat = 0
let spring = Spring(zeta: 1 / 2, stiffness: 7)
var axis: (x: CGFloat, y: CGFloat, z: CGFloat)
var anchor: UnitPoint
var anchorZ: CGFloat
var perspective: CGFloat
var additionalSpeed: CGFloat
var rate: AnyChangeEffect.SpinRate
@State
private var targetAngle: Angle = .zero
@State
private var angle: Angle = .zero
@State
private var angleVelocity: Angle = .zero
private var transformEffect: some ViewModifier {
Transform3DEffect(
translation: (0, 0, anchorZ),
angle: angle,
axis: (axis.x, axis.y, axis.z),
anchor: anchor,
anchorZ: anchorZ,
perspective: perspective
)
.shaded(lightSource: (-0.5, -1, 0))
}
private var isSimulationPaused: Bool {
targetAngle == angle && abs(angleVelocity.degrees) <= 0.2
}
public func body(content: Content) -> some View {
TimelineView(.animation(paused: isSimulationPaused)) { context in
content
.modifier(transformEffect)
.onChange(of: context.date) { (newValue: Date) in
let duration = Double(newValue.timeIntervalSince(context.date))
withAnimation(nil) {
update(max(0, min(duration, 1 / 30)))
}
}
}
.onChange(of: impulseCount) { newValue in
withAnimation(nil) {
if angleVelocity <= .degrees(10) {
angleVelocity = rate.initialVelocity
} else {
angleVelocity += rate.additionalVelocity
}
angleVelocity = min(angleVelocity, rate.maximumVelocity)
}
}
}
private func update(_ step: Double) {
let newValue: Double
let newVelocity: Double
if abs(angleVelocity.degrees) > 240 {
newValue = angle.degrees + angleVelocity.degrees * step
newVelocity = angleVelocity.degrees * (0.99 - self.additionalSpeed)
targetAngle = .degrees((angle.degrees / 360.0).rounded(.up) * 360.0)
} else if spring.response > 0 {
(newValue, newVelocity) = spring.value(
from: angle.degrees,
to: targetAngle.degrees,
velocity: angleVelocity.degrees,
timestep: step
)
} else {
newValue = targetAngle.degrees
newVelocity = .zero
}
angle = .degrees(newValue)
angleVelocity = .degrees(newVelocity)
if abs(newValue - targetAngle.degrees) < 0.04, newVelocity < 0.04 {
angle = targetAngle
angleVelocity = .zero
}
}
}
#if os(iOS) && DEBUG
struct SpinSimulation_Previews: PreviewProvider {
struct Preview: View {
@State
var impulseCount = 0
var body: some View {
VStack {
ZStack {
Circle().fill(.red)
Image(systemName: "circle.and.line.horizontal")
.font(.system(size: 40))
.imageScale(.large)
.foregroundColor(.white)
}
.frame(width: 100, height: 100)
.changeEffect(.spin(axis: (1, 0, 0)), value: impulseCount)
if #available(iOS 16.0, *) {
ZStack {
Image(systemName: "hand.thumbsup.fill")
.font(.system(size: 40))
.imageScale(.large)
.foregroundStyle(.blue.gradient)
}
.changeEffect(.spin(axis: (0, 1, 0), rate: .fast), value: impulseCount)
.frame(width: 100, height: 100)
}
ZStack {
Circle().fill(.yellow)
Image(systemName: "circle.and.line.horizontal")
.rotationEffect(.degrees(90))
.font(.system(size: 40))
.imageScale(.large)
.foregroundColor(.white)
}
.frame(width: 100, height: 100)
.changeEffect(.spin(axis: (0, 1, 0)), value: impulseCount)
ZStack {
Circle().fill(.green)
Image(systemName: "arrow.triangle.2.circlepath")
.font(.system(size: 40))
.imageScale(.large)
.foregroundColor(.white)
}
.frame(width: 100, height: 100)
.changeEffect(.spin(axis: (0, 0, 1)), value: impulseCount)
ZStack {
Circle().fill(.blue)
Image(systemName: "circle.and.line.horizontal")
.rotationEffect(.degrees(45))
.font(.system(size: 40))
.imageScale(.large)
.foregroundColor(.white)
}
.frame(width: 100, height: 100)
.changeEffect(.spin(axis: (1, 1, 0)), value: impulseCount)
ZStack {
Circle().fill(.blue)
Image(systemName: "circle.and.line.horizontal")
.rotationEffect(.degrees(-45))
.font(.system(size: 40))
.imageScale(.large)
.foregroundColor(.white)
}
.frame(width: 100, height: 100)
.changeEffect(.spin(axis: (-1, 1, 0), anchorZ: -100), value: impulseCount)
Button("Spin") {
impulseCount += 1
}
.buttonStyle(.bordered)
}
.padding()
}
}
struct Preview2: View {
@State
var text = ""
var body: some View {
VStack(alignment: .trailing) {
VStack(alignment: .leading, spacing: 0) {
TextEditor(text: $text)
.mask({
RoundedRectangle(cornerRadius: 8, style: .continuous)
})
.overlay(content: {
RoundedRectangle(cornerRadius: 8, style: .continuous)
.stroke(.gray)
})
.frame(height: 140)
Text(text.count.formatted())
.font(.caption)
.monospacedDigit()
.foregroundColor(.white)
.padding(.vertical, 4)
.padding(.horizontal, 12)
.background(.gray, in: Capsule())
.changeEffect(.spin(axis: (1, 0, 0), anchor: .top), value: text.count)
.mask(Rectangle())
}
Button("Send") {
}
.buttonStyle(.borderedProminent)
#if os(iOS)
.buttonBorderShape(.capsule)
#endif
.tint(.green)
}
.padding()
}
}
static var previews: some View {
Group {
NavigationView {
Preview()
}
NavigationView {
Preview2()
}
}
}
}
#endif