gh-EmergeTools-Pow/Sources/Pow/Transitions/Boing.swift
2024-01-03 09:01:34 -08:00

316 lines
11 KiB
Swift

import SwiftUI
#if os(iOS) && EMG_PREVIEWS
import SnapshotPreferences
#endif
public extension AnyTransition.MovingParts {
/// A transition that moves the view down with any overshoot resulting in an
/// elastic deformation of the view.
static var boing: AnyTransition {
boing(edge: .top)
}
/// A transition that moves the view from the specified edge on insertion,
/// and towards it on removal, with any overshoot resulting in an elastic
/// deformation of the view.
static func boing(edge: Edge) -> AnyTransition {
.modifier(
active: Scaled(Boing(edge, animatableData: 0)),
identity: Scaled(Boing(edge, animatableData: 1))
)
}
}
internal struct Boing: DebugProgressableAnimation, GeometryEffect {
var edge: Edge
var animatableData: CGFloat = 0
internal init(_ edge: Edge, animatableData: CGFloat = 0) {
self.animatableData = animatableData
self.edge = edge
}
func effectValue(size: CGSize) -> ProjectionTransform {
let area = size.width * size.height
var mainAxisSize: CGFloat {
edge == .leading || edge == .trailing ? size.width : size.height
}
var crossAxisSize: CGFloat {
edge == .leading || edge == .trailing ? size.height : size.width
}
let deltaP = -mainAxisSize * 2 * (1 - animatableData)
var t = CGAffineTransform.identity
if deltaP < 1 {
let newMainAxisSize = rubberClamp(mainAxisSize / 2, mainAxisSize - deltaP / 3, mainAxisSize * 1.5)
let newCrossAxisSize = area / newMainAxisSize
t = t.translatedBy(x: size.width / 2, y: size.height / 2)
switch edge {
case .top:
t = t.translatedBy(x: 0, y: deltaP)
case .bottom:
t = t.translatedBy(x: 0, y: -deltaP)
case .leading:
t = t.translatedBy(x: deltaP, y: 0)
case .trailing:
t = t.translatedBy(x: -deltaP, y: 0)
}
if edge == .leading || edge == .trailing {
t = t.scaledBy(x: newMainAxisSize / mainAxisSize, y: newCrossAxisSize / crossAxisSize)
} else {
t = t.scaledBy(x: newCrossAxisSize / crossAxisSize, y: newMainAxisSize / mainAxisSize)
}
t = t.translatedBy(x: -size.width / 2, y: -size.height / 2)
}
if deltaP >= 5 {
let deltaY = deltaP - 5
let newMainAxisSize = rubberClamp(mainAxisSize * 0.75, mainAxisSize - deltaY / 3, mainAxisSize * 1)
let newCrossAxisSize = area / newMainAxisSize
let translation: CGAffineTransform
switch edge {
case .top:
translation = CGAffineTransformMakeTranslation(size.width / 2, size.height)
case .leading:
translation = CGAffineTransformMakeTranslation(size.width, size.height / 2)
case .bottom:
translation = CGAffineTransformMakeTranslation(size.width / 2, 0)
case .trailing:
translation = CGAffineTransformMakeTranslation(0, size.height / 2)
}
t = translation.concatenating(t)
if edge == .leading || edge == .trailing {
t = t.scaledBy(x: newMainAxisSize / mainAxisSize, y: newCrossAxisSize / crossAxisSize)
} else {
t = t.scaledBy(x: newCrossAxisSize / crossAxisSize, y: newMainAxisSize / mainAxisSize)
}
t = translation.inverted().concatenating(t)
}
return ProjectionTransform(t)
}
}
#if os(iOS) && DEBUG
struct Boing_Preview: PreviewableAnimation, PreviewProvider {
static var animation: Scaled<Boing> {
Scaled(Boing(.top, animatableData: 0))
}
}
@available(iOS 15.0, *)
struct Bounce_Previews: PreviewProvider {
struct Item: Identifiable {
var color: Color
let id: UUID = UUID()
init() {
color = [Color.red, .orange, .yellow, .green, .indigo, .teal].randomElement()!
}
}
struct Preview: View {
@State
var items: [Item] = [Item()]
@State
var damping: Double = 0.5
@State
var edge: Edge = .top
var body: some View {
ScrollView {
VStack(alignment: .leading, spacing: 12) {
VStack(alignment: .leading, spacing: 12) {
Text("Boing")
.bold()
Text("myView.transition(**.movingParts.boing**)\n .animation(.interactiveSpring(\n dampingFraction: \(damping.formatted(.number.precision(.fractionLength(2))))\n )\n)")
}
.font(.footnote.monospaced())
.frame(maxWidth: .greatestFiniteMagnitude, alignment: .leading)
.padding()
.background(
RoundedRectangle(cornerRadius: 8, style: .continuous)
.fill(.thickMaterial)
)
Slider(value: $damping, in: 0.2 ... 0.8)
Stepper("Count") {
withAnimation {
var item = Item()
item.color = [Color.red, .orange, .yellow, .green, .indigo, .teal].shuffled().first { color in
!items.contains { $0.color == color }
} ?? .blue
items.append(item)
}
} onDecrement: {
if !items.isEmpty {
items.removeLast()
}
}
if #available(iOS 16.0, *) {
LabeledContent("Edge") {
Picker("Edge", selection: $edge) {
Group {
Label("Leading", systemImage: "arrow.forward").tag(Edge.leading)
Label("Trailing", systemImage: "arrow.backward").tag(Edge.trailing)
Label("Top", systemImage: "arrow.down").tag(Edge.top)
Label("Bottom", systemImage: "arrow.up").tag(Edge.bottom)
}
}
}
.pickerStyle(.menu)
}
let columns: [GridItem] = [
.init(.flexible()),
.init(.flexible()),
.init(.flexible())
]
LazyVGrid(columns: columns) {
ForEach(items) { item in
RoundedRectangle(cornerRadius: 8, style: .continuous)
.fill(item.color)
.overlay {
Text("Jell-O\nWorld")
.blendMode(.difference)
.offset(x: 2, y: 2)
}
.compositingGroup()
.overlay {
Text("Jell-O\nWorld")
}
.font(.system(.headline, design: .rounded).weight(.black))
.multilineTextAlignment(.center)
.transition(
.movingParts.boing(edge: edge)
.animation(.spring(dampingFraction: damping))
.combined(with: .opacity.animation(.easeOut(duration: 0.01)))
)
.aspectRatio(1, contentMode: .fit)
.id(item.id)
}
}
Spacer()
}
.padding(.horizontal)
}
}
}
static var previews: some View {
NavigationView {
Preview()
.navigationBarHidden(true)
}
.environment(\.colorScheme, .dark)
#if os(iOS) && EMG_PREVIEWS
.emergeSnapshotPrecision(0)
#endif
}
}
@available(iOS 15.0, *)
struct Boing_2_Previews: PreviewProvider {
struct Preview: View {
@State
var isVisible: Bool = false
@State
var isRightToLeft: Bool = true
var body: some View {
VStack {
Toggle("Visible", isOn: $isVisible.animation())
Toggle("Right To Left", isOn: $isRightToLeft)
if #available(iOS 16.0, *) {
LabeledContent("Reference") {
Image(systemName: "arrow.forward.circle")
.imageScale(.large)
}
} else {
HStack {
Text("Reference")
Spacer()
Image(systemName: "arrow.forward.circle")
.imageScale(.large)
}
}
Spacer()
let overshoot = Animation.movingParts.overshoot(duration: 0.3)
let mediumSpring = Animation.interactiveSpring(dampingFraction: 0.5)
let looseSpring = Animation.interpolatingSpring(stiffness: 100, damping: 8)
Group {
if isVisible {
Color.blue
.frame(width: 120, height: 120)
.transition(.movingParts.boing(edge: .leading).animation(overshoot))
Color.blue
.frame(width: 120, height: 120)
.transition(.movingParts.boing(edge: .leading).animation(mediumSpring))
Color.blue
.frame(width: 120, height: 120)
.transition(.movingParts.boing(edge: .trailing).animation(looseSpring))
Color.blue
.frame(width: 120, height: 120)
.transition(.movingParts.move(edge: .leading).animation(looseSpring))
}
}
Spacer()
}
.environment(\.layoutDirection, isRightToLeft ? .rightToLeft : .leftToRight)
.padding()
.background {
Color.white.ignoresSafeArea()
}
}
}
static var previews: some View {
NavigationView {
Preview()
}
#if os(iOS) && EMG_PREVIEWS
.emergeSnapshotPrecision(0)
#endif
}
}
#endif
private extension CGAffineTransform {
init(skewX x: CGFloat, y: CGFloat) {
self.init(a: 1, b: x, c: y, d: 1, tx: 0, ty: 0)
}
}