| images | ||
| LICENSE | ||
| Package.swift | ||
| README.md | ||
Pow
Delightful SwiftUI effects for your app.
Note
Pow is free to test and evaluate. To deploy an app using it to the App Store, you need to purchase a license.
Installation
To add a package dependency to your Xcode project, select File > Add Package and enter this repository's URL (https://github.com/movingparts-io/Pow).
Known issues
- Xcode Previews depending on Pow are broken in Xcode 14b5.
Suggested Solution: Download, unpack and embed the.xcframeworkreferenced in thePackage.swiftfile.
Overview
Pow features a selection of SwiftUI transitions as well as Change Effects that trigger every time a value is updated.
Change Effects
Change Effects are effects that will trigger a visual or haptic every time a value changes.
Use the changeEffect modifier and pass in an AnyChangeEffect as well as a value to watch for changes.
Button {
post.toggleLike()
} label: {
Label(post.likes.formatted(), systemName: "heart.fill")
}
.changeEffect(.spray { heart }, value: post.likes, isEnabled: post.isLiked)
.tint(post.isLiked ? .red : .gray)
You can choose from the following Change Effects: Spray, Haptic Feedback, Jump, Ping, Rise, Shake, Shine, and Spin.
Spray
Emits multiple particles in different shades and sizes moving up from the origin point.
.spray(origin: .center) { Image(systemName: "heart.fill") }
Haptic Feedback
Triggers the given haptic feedback type whenever a value changes.
.hapticFeedback(.success)
Jump
Makes the view jump the given height and then bounces a few times before settling.
.jump(height: 50)
Ping
Adds one or more shapes that slowly grow and fade-out behind the view.
.ping(shape: Capsule(), style: .red, count: 3)
Rise
Emits the provided particle from the origin point and slowly float up while moving side to side.
.rise(origin: .top) { Text("+1") }
Shake
Shakes the view when a change happens.
.shake(rate: .fast)
Shine
Highlights the view with a shine moving over the view.
.shine
Spin
Spins the view around the given axis when a change happens.
.spin(axis: (x: 1, y: 0, z: 0))
Transitions
All transitions are namespaced under the movingParts static variable, e.g.
myView.transition(.movingParts.anvil)
Anvil
A transition that drops the view down from the top.
The transition is only performed on insertion and takes 1.4 seconds.
static var anvil: AnyTransition
Blinds
A transition that reveals the view as if it was behind window blinds.
static var blinds: AnyTransition
A transition that reveals the view as if it was behind window blinds.
Parameters:
slatWidth: The width of each slat.style: The style of blinds, either.venetianor.vertical.isStaggered: Whether all slats opens at the same time or in sequence.
static func blinds(slatWidth: CGFloat, style: BlindsStyle = .venetian, isStaggered: Bool = false) -> AnyTransition
Blur
A transition from blurry to sharp on insertion, and from sharp to blurry on removal.
static var blur: AnyTransition
Boing
A transition that moves the view down with any overshoot resulting in an elastic deformation of the view.
static var boing: AnyTransition
A transition that moves the view away towards the specified edge, with any overshoot resulting in an elastic deformation of the view.
static func boing(edge: Edge) -> AnyTransition
Clock
A transition using a clockwise sweep around the centerpoint of the view.
static var clock: AnyTransition
A transition using a clockwise sweep around the centerpoint of the view.
- Parameter
blurRadius: The radius of the blur applied to the mask.
static func clock(blurRadius: CGFloat) -> AnyTransition
Flicker
A transition that toggles the visibility of the view multiple times before settling.
static var flicker: AnyTransition
A transition that toggles the visibility of the view multiple times before settling.
- Parameter
count: The number of times the visibility is toggled.
static func flicker(count: Int) -> AnyTransition
Film Exposure
A transition from completely dark to fully visible on insertion, and from fully visible to completely dark on removal.
static var filmExposure: AnyTransition
Flip
A transition that inserts by rotating the view towards the viewer, and removes by rotating the view away from the viewer.
Note: Any overshoot of the animation will result in the view continuing the rotation past the view's normal state before eventually settling.
static var flip: AnyTransition
Glare
A transitions that shows the view by combining a diagonal wipe with a white streak.
static var glare: AnyTransition
A transitions that shows the view by combining a wipe with a colored streak.
The angle is relative to the current layoutDirection, such that 0°
represents sweeping towards the leading edge on insertion and 90°
represents sweeping towards the top edge.
In this example, the removal of the view is using a glare with an exponential ease-in curve, combined with a anticipating scale animation, making for a more dramatic exit.
infoBox
.transition(
.asymmetric(
insertion: .movingParts.glare(angle: .degrees(225)),
removal: .movingParts.glare(angle: .degrees(45)
)
.animation(.movingParts.easeInExponential(duration: 0.9))
.combined(with:
.scale(scale: 1.4)
.animation(.movingParts.anticipate(duration: 0.9).delay(0.1)
)
)
)
)
- Parameters:
direction: The angle of the wipe.color: The color of the glare effect.
static func glare(angle: Angle, color: Color = .white) -> AnyTransition
Iris
A transition that takes the shape of a growing circle when inserting, and a shrinking circle when removing.
- Parameters:
origin: The center point of the circle as it grows or shrinks.blurRadius: The radius of the blur applied to the mask.
static func iris(origin: UnitPoint = .center, blurRadius: CGFloat = 0) -> AnyTransition
Move
A transition that moves the view from the specified edge of the on insertion and towards it on removal.
static func move(edge: Edge) -> AnyTransition
A transition that moves the view at the specified angle.
The angle is relative to the current layoutDirection, such that 0° represents animating towards the leading edge on insertion and 90° represents inserting towards the top edge.
In this example, the view insertion is animated by moving it towards the top trailing corner and the removal is animated by moving it towards the bottom edge.
Text("Hello")
.transition(
.asymmetric(
insertion: .movingParts.move(angle: .degrees(45)),
removal: .movingParts.move(angle: .degrees(90))
)
)
- Parameter
angle: The direction of the animation.
static func move(angle: Angle) -> AnyTransition
Pop
A transition that shows a view with a ripple effect and a flurry of tint-colored particles.
The transition is only performed on insertion and takes 1.2 seconds.
static var pop: AnyTransition
A transition that shows a view with a ripple effect and a flurry of colored particles.
In this example, the star uses the pop effect only when transitioning
from starred == false to starred == true:
Button {
starred.toggle()
} label: {
if starred {
Image(systemName: "star.fill")
.foregroundStyle(.orange)
.transition(.movingParts.pop(.orange))
} else {
Image(systemName: "star")
.foregroundStyle(.gray)
.transition(.identity)
}
}
The transition is only performed on insertion.
- Parameter
style: The style to use for the effect.
static func pop<S: ShapeStyle>(_ style: S) -> AnyTransition
Poof
A transition that removes the view in a dissolving cartoon style cloud.
The transition is only performed on removal and takes 0.4 seconds.
static var poof: AnyTransition
Rotate3D
A transition that inserts by rotating from the specified rotation, and removes by rotating to the specified rotation in three dimensions.
In this example, the view is rotated 90˚ about the y axis around its bottom edge as if it was rising from lying on its back face:
Text("Hello")
.transition(.movingParts.rotate3D(
.degrees(90),
axis: (1, 0, 0),
anchor: .bottom,
perspective: 1.0 / 6.0)
)
Note: Any overshoot of the animation will result in the view continuing the rotation past the view's normal state before eventually settling.
- Parameters:
angle: The angle from which to rotate the view.axis: The x, y and z elements that specify the axis of rotation.anchor: The location with a default of center that defines a point in 3D space about which the rotation is anchored.anchorZ: The location with a default of 0 that defines a point in 3D space about which the rotation is anchored.perspective: The relative vanishing point with a default of 1 for this rotation.
static func rotate3D(_ angle: Angle, axis: (x: CGFloat, y: CGFloat, z: CGFloat), anchor: UnitPoint = .center, anchorZ: CGFloat = 0, perspective: CGFloat = 1) -> AnyTransition
Snapshot
A transition from completely bright to fully visible on insertion, and from fully visible to completely bright on removal.
static var snapshot: AnyTransition
Skid
A transition that moves the view in from its leading edge with any overshoot resulting in an elastic deformation of the view.
static var skid: AnyTransition
A transition that moves the view in from the specified edge during insertion and towards it during removal with any overshoot resulting in an elastic deformation of the view.
- Parameter
direction: The direction of the transition.
static func skid(direction: SkidDirection) -> AnyTransition
Swoosh
A three-dimensional transition from the back of the towards the front during insertion and from the front towards the back during removal.
static var swoosh: AnyTransition
Vanish
A transition that dissolves the view into many small particles.
The transition is only performed on removal.
Note: This transition will use an ease-out animation with a duration of 900ms by default.
static var vanish: AnyTransition
A transition that dissolves the view into many small particles.
The transition is only performed on removal.
Note: This transition will use an ease-out animation with a duration of 900ms by default.
- Parameter
style: The style to use for the particles.
static func vanish<S: ShapeStyle>(_ style: S) -> AnyTransition
Wipe
A transition using a sweep from the specified edge on insertion, and towards it on removal.
- Parameters:
edge: The edge at which the sweep starts or ends.blurRadius: The radius of the blur applied to the mask.
static func wipe(edge: Edge, blurRadius: CGFloat = 0) -> AnyTransition
