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https://github.com/somegeekintn/SimDirs.git
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68 lines
2.2 KiB
Swift
68 lines
2.2 KiB
Swift
//
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// SystemIconButtonStyle.swift
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// SimDirs
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//
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// Created by Casey Fleser on 8/21/22.
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//
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import SwiftUI
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extension ButtonStyle where Self == SystemIconButtonStyle {
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static func systemIcon(_ imageName: String, active: Bool = false) -> SystemIconButtonStyle {
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SystemIconButtonStyle(imageName, active: active)
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}
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}
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struct SystemIconButtonStyle: ButtonStyle {
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@Environment(\.isEnabled) var isEnabled
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@State var isFocused = false
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let isActive : Bool
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let imageName : String
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init(_ imageName: String, active: Bool = false) {
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self.imageName = imageName
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self.isActive = active
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}
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func makeBody(configuration: Configuration) -> some View {
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VStack {
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ZStack {
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backgroundColor(pressed: configuration.isPressed)
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.frame(width: 36, height: 36)
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.cornerRadius(5.0)
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Image(systemName: imageName)
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.resizable()
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.aspectRatio(contentMode: ContentMode.fit)
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.frame(width: 24, height: 24)
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.foregroundColor(isActive ? .accentColor : foregroundColor(pressed: configuration.isPressed))
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}
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configuration.label
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.foregroundColor(foregroundColor(pressed: configuration.isPressed))
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}
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.padding(1.0)
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.onHover { isFocused = $0 && isEnabled }
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}
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func foregroundColor(pressed: Bool) -> Color {
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return .primary.opacity(pressed ? 1.0 : (isEnabled ? 0.7 : 0.4))
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}
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func backgroundColor(pressed: Bool) -> Color {
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return .primary.opacity((isEnabled ? 0.1 : 0.05) + (isFocused ? 0.1 : 0.0) + (pressed ? 0.1 : 0.0))
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}
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}
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struct SystemIconButtonStyle_Previews: PreviewProvider {
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static var previews: some View {
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Button("Button") { print("do stuff") }
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.preferredColorScheme(.light)
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.buttonStyle(.systemIcon("camera.on.rectangle"))
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.padding(20)
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Button("Button") { print("do stuff") }
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.preferredColorScheme(.dark)
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.buttonStyle(.systemIcon("camera.on.rectangle"))
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.padding(20)
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}
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}
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