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Fall back to TYPE_ROTATION_VECTOR if TYPE_GAME_ROTATION_VECTOR unavailable
Issue: #5119 PiperOrigin-RevId: 222978448
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2 changed files with 15 additions and 6 deletions
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@ -9,6 +9,9 @@
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([#5063](https://github.com/google/ExoPlayer/issues/5063)).
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* MP4: Support Opus and FLAC in the MP4 container, and in DASH
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([#4883](https://github.com/google/ExoPlayer/issues/4883)).
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* Spherical video: Fall back to `TYPE_ROTATION_VECTOR` if
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`TYPE_GAME_ROTATION_VECTOR` is unavailable
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([#5119](https://github.com/google/ExoPlayer/issues/5119)).
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* Support seeking for a wider range of MPEG-TS streams
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([#5097](https://github.com/google/ExoPlayer/issues/5097)).
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* DASH: Fix detecting the end of live events
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@ -104,12 +104,18 @@ public final class SphericalSurfaceView extends GLSurfaceView {
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// Configure sensors and touch.
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sensorManager =
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(SensorManager) Assertions.checkNotNull(context.getSystemService(Context.SENSOR_SERVICE));
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// TYPE_GAME_ROTATION_VECTOR is the easiest sensor since it handles all the complex math for
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// fusion. It's used instead of TYPE_ROTATION_VECTOR since the latter uses the magnetometer on
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// devices. When used indoors, the magnetometer can take some time to settle depending on the
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// device and amount of metal in the environment.
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int type = Util.SDK_INT >= 18 ? Sensor.TYPE_GAME_ROTATION_VECTOR : Sensor.TYPE_ROTATION_VECTOR;
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orientationSensor = sensorManager.getDefaultSensor(type);
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Sensor orientationSensor = null;
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if (Util.SDK_INT >= 18) {
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// TYPE_GAME_ROTATION_VECTOR is the easiest sensor since it handles all the complex math for
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// fusion. It's used instead of TYPE_ROTATION_VECTOR since the latter uses the magnetometer on
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// devices. When used indoors, the magnetometer can take some time to settle depending on the
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// device and amount of metal in the environment.
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orientationSensor = sensorManager.getDefaultSensor(Sensor.TYPE_GAME_ROTATION_VECTOR);
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}
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if (orientationSensor == null) {
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orientationSensor = sensorManager.getDefaultSensor(Sensor.TYPE_ROTATION_VECTOR);
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}
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this.orientationSensor = orientationSensor;
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scene = new SceneRenderer();
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renderer = new Renderer(scene);
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