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Replace frame processor with texture processor in TODO comment.
PiperOrigin-RevId: 451142799
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@ -327,7 +327,8 @@ public final class GlUtil {
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*/
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public static void assertValidTextureSize(int width, int height) {
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// TODO(b/201293185): Consider handling adjustments for sizes > GL_MAX_TEXTURE_SIZE
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// (ex. downscaling appropriately) in a FrameProcessor instead of asserting incorrect values.
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// (ex. downscaling appropriately) in a texture processor instead of asserting incorrect
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// values.
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// For valid GL sizes, see:
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// https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glTexImage2D.xml
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