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Texture input tests: use separate textures to queue to transformer
Use different textures in calls to queueInputTexture(). Allows the texture to be deleted one it is used in transformer and effect. PiperOrigin-RevId: 632430866
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325f4ec502
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1749726bc9
1 changed files with 8 additions and 6 deletions
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@ -254,7 +254,8 @@ public class TransformerEndToEndTest {
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.setDurationUs(C.MICROS_PER_SECOND)
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.setEffects(new Effects(/* audioProcessors= */ ImmutableList.of(), videoEffects))
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.build();
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int texId = generateTextureFromBitmap(bitmap);
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int texId1 = generateTextureFromBitmap(bitmap);
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int texId2 = generateTextureFromBitmap(bitmap);
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HandlerThread textureQueuingThread = new HandlerThread("textureQueuingThread");
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textureQueuingThread.start();
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Looper looper = checkNotNull(textureQueuingThread.getLooper());
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@ -263,9 +264,9 @@ public class TransformerEndToEndTest {
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@Override
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public void handleMessage(Message msg) {
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if (textureAssetLoader != null
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&& textureAssetLoader.queueInputTexture(texId, /* presentationTimeUs= */ 0)) {
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&& textureAssetLoader.queueInputTexture(texId1, /* presentationTimeUs= */ 0)) {
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textureAssetLoader.queueInputTexture(
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texId, /* presentationTimeUs= */ C.MICROS_PER_SECOND / 2);
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texId2, /* presentationTimeUs= */ C.MICROS_PER_SECOND / 2);
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textureAssetLoader.signalEndOfVideoInput();
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return;
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}
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@ -305,7 +306,8 @@ public class TransformerEndToEndTest {
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new EditedMediaItem.Builder(MediaItem.fromUri(Uri.EMPTY))
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.setDurationUs(C.MICROS_PER_SECOND)
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.build();
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int texId = generateTextureFromBitmap(bitmap);
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int texId1 = generateTextureFromBitmap(bitmap);
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int texId2 = generateTextureFromBitmap(bitmap);
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HandlerThread textureQueuingThread = new HandlerThread("textureQueuingThread");
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textureQueuingThread.start();
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Looper looper = checkNotNull(textureQueuingThread.getLooper());
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@ -314,9 +316,9 @@ public class TransformerEndToEndTest {
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@Override
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public void handleMessage(Message msg) {
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if (textureAssetLoader != null
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&& textureAssetLoader.queueInputTexture(texId, /* presentationTimeUs= */ 0)) {
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&& textureAssetLoader.queueInputTexture(texId1, /* presentationTimeUs= */ 0)) {
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textureAssetLoader.queueInputTexture(
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texId, /* presentationTimeUs= */ C.MICROS_PER_SECOND / 2);
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texId2, /* presentationTimeUs= */ C.MICROS_PER_SECOND / 2);
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textureAssetLoader.signalEndOfVideoInput();
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return;
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}
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