From 1fe19195f94d51cd2a4499105b1ae414aac2a289 Mon Sep 17 00:00:00 2001 From: hschlueter Date: Tue, 1 Mar 2022 12:26:13 +0000 Subject: [PATCH] Don't delete textures before destroying OpenGL context. Destroying the context destroys all of OpenGL (see https://www.khronos.org/opengl/wiki/OpenGL_Context), so deleting textures is redundant. PiperOrigin-RevId: 431653728 --- .../com/google/android/exoplayer2/transformer/FrameEditor.java | 2 -- 1 file changed, 2 deletions(-) diff --git a/library/transformer/src/main/java/com/google/android/exoplayer2/transformer/FrameEditor.java b/library/transformer/src/main/java/com/google/android/exoplayer2/transformer/FrameEditor.java index a7210b52fc..efe9d5d4b5 100644 --- a/library/transformer/src/main/java/com/google/android/exoplayer2/transformer/FrameEditor.java +++ b/library/transformer/src/main/java/com/google/android/exoplayer2/transformer/FrameEditor.java @@ -295,8 +295,6 @@ import java.util.concurrent.atomic.AtomicInteger; public void release() { externalCopyFrameProcessor.release(); transformationFrameProcessor.release(); - GlUtil.deleteTexture(inputExternalTexId); - GlUtil.deleteTexture(intermediateTexId); GlUtil.destroyEglContext(eglDisplay, eglContext); inputSurfaceTexture.release(); inputSurface.release();