From 380ec828813c68fcc4d66613a4587145ff6be5ae Mon Sep 17 00:00:00 2001 From: eguven Date: Thu, 1 Mar 2018 10:39:39 -0800 Subject: [PATCH] Update PlayerView javadoc Added a note about using TextureView only on hardware accelerated window. Issue: #3901 ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=187498594 --- .../java/com/google/android/exoplayer2/ui/PlayerView.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/library/ui/src/main/java/com/google/android/exoplayer2/ui/PlayerView.java b/library/ui/src/main/java/com/google/android/exoplayer2/ui/PlayerView.java index 72f80c082a..23c6c97541 100644 --- a/library/ui/src/main/java/com/google/android/exoplayer2/ui/PlayerView.java +++ b/library/ui/src/main/java/com/google/android/exoplayer2/ui/PlayerView.java @@ -111,7 +111,9 @@ import java.util.List; *
  • {@code surface_type} - The type of surface view used for video playbacks. Valid * values are {@code surface_view}, {@code texture_view} and {@code none}. Using {@code none} * is recommended for audio only applications, since creating the surface can be expensive. - * Using {@code surface_view} is recommended for video applications. + * Using {@code surface_view} is recommended for video applications. Note, TextureView can + * only be used in a hardware accelerated window. When rendered in software, TextureView will + * draw nothing. *