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Make javadoc valid html5
As of [JDK-8247957](https://bugs.openjdk.java.net/browse/JDK-8247957), doclint no longer supports html4. Tested: Some test failures are present, but the CL author has decided to mail the change anyway PiperOrigin-RevId: 378819179
This commit is contained in:
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3a519b539b
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15 changed files with 47 additions and 47 deletions
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@ -38,7 +38,7 @@ import java.util.List;
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* format being constructed. For information about different types of format, see ExoPlayer's <a
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* format being constructed. For information about different types of format, see ExoPlayer's <a
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* href="https://exoplayer.dev/supported-formats.html">Supported formats page</a>.
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* href="https://exoplayer.dev/supported-formats.html">Supported formats page</a>.
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*
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*
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* <h3>Fields commonly relevant to all formats</h3>
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* <h2>Fields commonly relevant to all formats</h2>
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*
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*
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* <ul>
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* <ul>
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* <li>{@link #id}
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* <li>{@link #id}
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@ -52,7 +52,7 @@ import java.util.List;
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* <li>{@link #metadata}
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* <li>{@link #metadata}
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* </ul>
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* </ul>
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*
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*
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* <h3 id="container-formats">Fields relevant to container formats</h3>
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* <h2 id="container-formats">Fields relevant to container formats</h2>
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*
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*
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* <ul>
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* <ul>
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* <li>{@link #containerMimeType}
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* <li>{@link #containerMimeType}
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@ -65,7 +65,7 @@ import java.util.List;
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* href="#audio-formats">audio</a> and <a href="#text-formats">text</a> formats.
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* href="#audio-formats">audio</a> and <a href="#text-formats">text</a> formats.
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* </ul>
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* </ul>
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*
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*
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* <h3 id="sample-formats">Fields relevant to sample formats</h3>
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* <h2 id="sample-formats">Fields relevant to sample formats</h2>
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*
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*
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* <ul>
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* <ul>
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* <li>{@link #sampleMimeType}
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* <li>{@link #sampleMimeType}
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@ -78,7 +78,7 @@ import java.util.List;
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* href="#text-formats">text</a> formats.
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* href="#text-formats">text</a> formats.
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* </ul>
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* </ul>
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*
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*
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* <h3 id="video-formats">Fields relevant to video formats</h3>
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* <h2 id="video-formats">Fields relevant to video formats</h2>
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*
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*
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* <ul>
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* <ul>
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* <li>{@link #width}
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* <li>{@link #width}
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@ -91,7 +91,7 @@ import java.util.List;
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* <li>{@link #colorInfo}
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* <li>{@link #colorInfo}
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* </ul>
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* </ul>
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*
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*
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* <h3 id="audio-formats">Fields relevant to audio formats</h3>
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* <h2 id="audio-formats">Fields relevant to audio formats</h2>
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*
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*
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* <ul>
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* <ul>
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* <li>{@link #channelCount}
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* <li>{@link #channelCount}
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@ -101,7 +101,7 @@ import java.util.List;
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* <li>{@link #encoderPadding}
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* <li>{@link #encoderPadding}
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* </ul>
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* </ul>
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*
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*
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* <h3 id="text-formats">Fields relevant to text formats</h3>
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* <h2 id="text-formats">Fields relevant to text formats</h2>
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*
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*
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* <ul>
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* <ul>
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* <li>{@link #accessibilityChannel}
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* <li>{@link #accessibilityChannel}
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@ -58,7 +58,7 @@ import java.util.List;
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*
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*
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* <p>The following examples illustrate timelines for various use cases.
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* <p>The following examples illustrate timelines for various use cases.
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*
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*
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* <h3 id="single-file">Single media file or on-demand stream</h3>
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* <h2 id="single-file">Single media file or on-demand stream</h2>
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*
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*
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* <p style="align:center"><img src="doc-files/timeline-single-file.svg" alt="Example timeline for a
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* <p style="align:center"><img src="doc-files/timeline-single-file.svg" alt="Example timeline for a
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* single file">
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* single file">
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@ -68,7 +68,7 @@ import java.util.List;
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* playback. The window's default position is typically at the start of the period (indicated by the
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* playback. The window's default position is typically at the start of the period (indicated by the
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* black dot in the figure above).
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* black dot in the figure above).
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*
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*
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* <h3>Playlist of media files or on-demand streams</h3>
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* <h2>Playlist of media files or on-demand streams</h2>
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*
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*
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* <p style="align:center"><img src="doc-files/timeline-playlist.svg" alt="Example timeline for a
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* <p style="align:center"><img src="doc-files/timeline-playlist.svg" alt="Example timeline for a
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* playlist of files">
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* playlist of files">
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@ -79,7 +79,7 @@ import java.util.List;
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* (e.g. their durations and whether the window is seekable) will often only become known when the
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* (e.g. their durations and whether the window is seekable) will often only become known when the
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* player starts buffering the corresponding file or stream.
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* player starts buffering the corresponding file or stream.
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*
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*
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* <h3 id="live-limited">Live stream with limited availability</h3>
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* <h2 id="live-limited">Live stream with limited availability</h2>
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*
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*
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* <p style="align:center"><img src="doc-files/timeline-live-limited.svg" alt="Example timeline for
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* <p style="align:center"><img src="doc-files/timeline-live-limited.svg" alt="Example timeline for
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* a live stream with limited availability">
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* a live stream with limited availability">
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@ -92,7 +92,7 @@ import java.util.List;
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* changes to the live window. Its default position is typically near to the live edge (indicated by
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* changes to the live window. Its default position is typically near to the live edge (indicated by
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* the black dot in the figure above).
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* the black dot in the figure above).
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*
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*
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* <h3>Live stream with indefinite availability</h3>
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* <h2>Live stream with indefinite availability</h2>
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*
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*
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* <p style="align:center"><img src="doc-files/timeline-live-indefinite.svg" alt="Example timeline
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* <p style="align:center"><img src="doc-files/timeline-live-indefinite.svg" alt="Example timeline
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* for a live stream with indefinite availability">
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* for a live stream with indefinite availability">
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@ -102,7 +102,7 @@ import java.util.List;
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* starts at the beginning of the period to indicate that all of the previously broadcast content
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* starts at the beginning of the period to indicate that all of the previously broadcast content
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* can still be played.
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* can still be played.
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*
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*
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* <h3 id="live-multi-period">Live stream with multiple periods</h3>
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* <h2 id="live-multi-period">Live stream with multiple periods</h2>
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*
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*
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* <p style="align:center"><img src="doc-files/timeline-live-multi-period.svg" alt="Example timeline
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* <p style="align:center"><img src="doc-files/timeline-live-multi-period.svg" alt="Example timeline
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* for a live stream with multiple periods">
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* for a live stream with multiple periods">
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@ -112,7 +112,7 @@ import java.util.List;
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* limited availability</a> case, except that the window may span more than one period. Multiple
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* limited availability</a> case, except that the window may span more than one period. Multiple
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* periods are also possible in the indefinite availability case.
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* periods are also possible in the indefinite availability case.
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*
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*
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* <h3>On-demand stream followed by live stream</h3>
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* <h2>On-demand stream followed by live stream</h2>
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*
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*
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* <p style="align:center"><img src="doc-files/timeline-advanced.svg" alt="Example timeline for an
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* <p style="align:center"><img src="doc-files/timeline-advanced.svg" alt="Example timeline for an
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* on-demand stream followed by a live stream">
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* on-demand stream followed by a live stream">
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@ -122,7 +122,7 @@ import java.util.List;
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* of the on-demand stream ends, playback of the live stream will start from its default position
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* of the on-demand stream ends, playback of the live stream will start from its default position
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* near the live edge.
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* near the live edge.
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*
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*
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* <h3 id="single-file-midrolls">On-demand stream with mid-roll ads</h3>
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* <h2 id="single-file-midrolls">On-demand stream with mid-roll ads</h2>
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*
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*
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* <p style="align:center"><img src="doc-files/timeline-single-file-midrolls.svg" alt="Example
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* <p style="align:center"><img src="doc-files/timeline-single-file-midrolls.svg" alt="Example
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* timeline for an on-demand stream with mid-roll ad groups">
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* timeline for an on-demand stream with mid-roll ad groups">
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@ -62,7 +62,7 @@ import java.util.List;
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* An extensible media player that plays {@link MediaSource}s. Instances can be obtained from {@link
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* An extensible media player that plays {@link MediaSource}s. Instances can be obtained from {@link
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* SimpleExoPlayer.Builder}.
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* SimpleExoPlayer.Builder}.
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*
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*
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* <h3>Player components</h3>
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* <h2>Player components</h2>
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*
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*
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* <p>ExoPlayer is designed to make few assumptions about (and hence impose few restrictions on) the
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* <p>ExoPlayer is designed to make few assumptions about (and hence impose few restrictions on) the
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* type of the media being played, how and where it is stored, and how it is rendered. Rather than
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* type of the media being played, how and where it is stored, and how it is rendered. Rather than
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@ -106,7 +106,7 @@ import java.util.List;
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* {@link DataSource} factories to be injected via their constructors. By providing a custom factory
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* {@link DataSource} factories to be injected via their constructors. By providing a custom factory
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* it's possible to load data from a non-standard source, or through a different network stack.
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* it's possible to load data from a non-standard source, or through a different network stack.
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*
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*
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* <h3>Threading model</h3>
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* <h2>Threading model</h2>
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*
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*
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* <p>The figure below shows ExoPlayer's threading model.
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* <p>The figure below shows ExoPlayer's threading model.
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*
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*
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@ -37,7 +37,7 @@ import java.util.UUID;
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/**
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/**
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* Used to obtain keys for decrypting protected media streams.
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* Used to obtain keys for decrypting protected media streams.
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*
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*
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* <h3>Reference counting</h3>
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* <h2>Reference counting</h2>
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*
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*
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* <p>Access to an instance is managed by reference counting, where {@link #acquire()} increments
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* <p>Access to an instance is managed by reference counting, where {@link #acquire()} increments
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* the reference count and {@link #release()} decrements it. When the reference count drops to 0
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* the reference count and {@link #release()} decrements it. When the reference count drops to 0
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* is thrown if none of the available extractors can read the stream.
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* is thrown if none of the available extractors can read the stream.
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* </ul>
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* </ul>
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*
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*
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* <h3>Ad support for media items with ad tag URIs</h3>
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* <h2>Ad support for media items with ad tag URIs</h2>
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*
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*
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* <p>To support media items with {@link MediaItem.PlaybackProperties#adsConfiguration ads
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* <p>To support media items with {@link MediaItem.PlaybackProperties#adsConfiguration ads
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* configuration}, {@link #setAdsLoaderProvider} and {@link #setAdViewProvider} need to be called to
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* configuration}, {@link #setAdsLoaderProvider} and {@link #setAdViewProvider} need to be called to
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* to configurable {@link Parameters}, which can be set by calling {@link
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* to configurable {@link Parameters}, which can be set by calling {@link
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* #setParameters(Parameters)}.
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* #setParameters(Parameters)}.
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*
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*
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* <h3>Modifying parameters</h3>
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* <h2>Modifying parameters</h2>
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*
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*
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* To modify only some aspects of the parameters currently used by a selector, it's possible to
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* To modify only some aspects of the parameters currently used by a selector, it's possible to
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* obtain a {@link ParametersBuilder} initialized with the current {@link Parameters}. The desired
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* obtain a {@link ParametersBuilder} initialized with the current {@link Parameters}. The desired
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*
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*
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* Selection {@link Parameters} support many different options, some of which are described below.
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* Selection {@link Parameters} support many different options, some of which are described below.
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*
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*
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* <h3>Selecting specific tracks</h3>
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* <h2>Selecting specific tracks</h2>
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*
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*
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* Track selection overrides can be used to select specific tracks. To specify an override for a
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* Track selection overrides can be used to select specific tracks. To specify an override for a
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* renderer, it's first necessary to obtain the tracks that have been mapped to it:
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* renderer, it's first necessary to obtain the tracks that have been mapped to it:
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* .setSelectionOverride(rendererIndex, rendererTrackGroups, selectionOverride));
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* .setSelectionOverride(rendererIndex, rendererTrackGroups, selectionOverride));
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* }</pre>
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* }</pre>
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*
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*
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* <h3>Constraint based track selection</h3>
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* <h2>Constraint based track selection</h2>
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*
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*
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* Whilst track selection overrides make it possible to select specific tracks, the recommended way
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* Whilst track selection overrides make it possible to select specific tracks, the recommended way
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* of controlling which tracks are selected is by specifying constraints. For example consider the
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* of controlling which tracks are selected is by specifying constraints. For example consider the
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* only applied to periods whose tracks match those for which the override was set.
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* only applied to periods whose tracks match those for which the override was set.
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* </ul>
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* </ul>
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*
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*
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* <h3>Disabling renderers</h3>
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* <h2>Disabling renderers</h2>
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*
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*
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* Renderers can be disabled using {@link ParametersBuilder#setRendererDisabled}. Disabling a
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* Renderers can be disabled using {@link ParametersBuilder#setRendererDisabled}. Disabling a
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* renderer differs from setting a {@code null} override because the renderer is disabled
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* renderer differs from setting a {@code null} override because the renderer is disabled
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* unconditionally, whereas a {@code null} override is applied only when the track groups available
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* unconditionally, whereas a {@code null} override is applied only when the track groups available
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* to the renderer match the {@link TrackGroupArray} for which it was specified.
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* to the renderer match the {@link TrackGroupArray} for which it was specified.
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*
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*
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* <h3>Tunneling</h3>
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* <h2>Tunneling</h2>
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*
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*
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* Tunneled playback can be enabled in cases where the combination of renderers and selected tracks
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* Tunneled playback can be enabled in cases where the combination of renderers and selected tracks
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* support it. Tunneled playback is enabled by passing an audio session ID to {@link
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* support it. Tunneled playback is enabled by passing an audio session ID to {@link
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* the player's {@link Renderer}s. The {@link DefaultTrackSelector} implementation should be
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* the player's {@link Renderer}s. The {@link DefaultTrackSelector} implementation should be
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* suitable for most use cases.
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* suitable for most use cases.
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*
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*
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* <h3>Interactions with the player</h3>
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* <h2>Interactions with the player</h2>
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*
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*
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* The following interactions occur between the player and its track selector during playback.
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* The following interactions occur between the player and its track selector during playback.
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*
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*
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@ -65,7 +65,7 @@ import com.google.android.exoplayer2.util.Assertions;
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* will call {@link InvalidationListener#onTrackSelectionsInvalidated()}.
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* will call {@link InvalidationListener#onTrackSelectionsInvalidated()}.
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* </ul>
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* </ul>
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*
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*
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* <h3>Renderer configuration</h3>
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* <h2>Renderer configuration</h2>
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*
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*
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* The {@link TrackSelectorResult} returned by {@link #selectTracks(RendererCapabilities[],
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* The {@link TrackSelectorResult} returned by {@link #selectTracks(RendererCapabilities[],
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* TrackGroupArray, MediaPeriodId, Timeline)} contains not only {@link TrackSelection}s for each
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* TrackGroupArray, MediaPeriodId, Timeline)} contains not only {@link TrackSelection}s for each
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* configure renderers in a particular way if certain tracks are selected. Hence it makes sense to
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* configure renderers in a particular way if certain tracks are selected. Hence it makes sense to
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* determine the track selection and corresponding renderer configurations in a single step.
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* determine the track selection and corresponding renderer configurations in a single step.
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*
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*
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* <h3>Threading model</h3>
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* <h2>Threading model</h2>
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*
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*
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* All calls made by the player into the track selector are on the player's internal playback
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* All calls made by the player into the track selector are on the player's internal playback
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* thread. The track selector may call {@link InvalidationListener#onTrackSelectionsInvalidated()}
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* thread. The track selector may call {@link InvalidationListener#onTrackSelectionsInvalidated()}
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@ -26,7 +26,7 @@ import java.util.Set;
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/**
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/**
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* A cache that supports partial caching of resources.
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* A cache that supports partial caching of resources.
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*
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*
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* <h3>Terminology</h3>
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* <h2>Terminology</h2>
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*
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*
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* <ul>
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* <ul>
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* <li>A <em>resource</em> is a complete piece of logical data, for example a complete media file.
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* <li>A <em>resource</em> is a complete piece of logical data, for example a complete media file.
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* wants to read an entire block/frame/header of known length.
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* wants to read an entire block/frame/header of known length.
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* </ul>
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* </ul>
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*
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*
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* <h3>{@link InputStream}-like methods</h3>
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* <h2>{@link InputStream}-like methods</h2>
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*
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*
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* <p>The {@code read()/peek()} and {@code skip()} methods provide {@link InputStream}-like
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* <p>The {@code read()/peek()} and {@code skip()} methods provide {@link InputStream}-like
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* byte-level access operations. The {@code length} parameter is a maximum, and each method returns
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* byte-level access operations. The {@code length} parameter is a maximum, and each method returns
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||||||
* the input was reached, or the method was interrupted, or the operation was aborted early for
|
* the input was reached, or the method was interrupted, or the operation was aborted early for
|
||||||
* another reason.
|
* another reason.
|
||||||
*
|
*
|
||||||
* <h3>Block-based methods</h3>
|
* <h2>Block-based methods</h2>
|
||||||
*
|
*
|
||||||
* <p>The {@code read/skip/peekFully()} and {@code advancePeekPosition()} methods assume the user
|
* <p>The {@code read/skip/peekFully()} and {@code advancePeekPosition()} methods assume the user
|
||||||
* wants to read an entire block/frame/header of known length.
|
* wants to read an entire block/frame/header of known length.
|
||||||
|
|
|
||||||
|
|
@ -51,7 +51,7 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
|
||||||
*
|
*
|
||||||
* <p>A DefaultTimeBar can be customized by setting attributes, as outlined below.
|
* <p>A DefaultTimeBar can be customized by setting attributes, as outlined below.
|
||||||
*
|
*
|
||||||
* <h3>Attributes</h3>
|
* <h2>Attributes</h2>
|
||||||
*
|
*
|
||||||
* The following attributes can be set on a DefaultTimeBar when used in a layout XML file:
|
* The following attributes can be set on a DefaultTimeBar when used in a layout XML file:
|
||||||
*
|
*
|
||||||
|
|
|
||||||
|
|
@ -66,7 +66,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
|
||||||
* methods), overriding drawables, overriding the view's layout file, or by specifying a custom view
|
* methods), overriding drawables, overriding the view's layout file, or by specifying a custom view
|
||||||
* layout file.
|
* layout file.
|
||||||
*
|
*
|
||||||
* <h3>Attributes</h3>
|
* <h2>Attributes</h2>
|
||||||
*
|
*
|
||||||
* The following attributes can be set on a PlayerControlView when used in a layout XML file:
|
* The following attributes can be set on a PlayerControlView when used in a layout XML file:
|
||||||
*
|
*
|
||||||
|
|
@ -138,7 +138,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
|
||||||
* layout is overridden to specify a custom {@code exo_progress} (see below).
|
* layout is overridden to specify a custom {@code exo_progress} (see below).
|
||||||
* </ul>
|
* </ul>
|
||||||
*
|
*
|
||||||
* <h3>Overriding drawables</h3>
|
* <h2>Overriding drawables</h2>
|
||||||
*
|
*
|
||||||
* The drawables used by PlayerControlView (with its default layout file) can be overridden by
|
* The drawables used by PlayerControlView (with its default layout file) can be overridden by
|
||||||
* drawables with the same names defined in your application. The drawables that can be overridden
|
* drawables with the same names defined in your application. The drawables that can be overridden
|
||||||
|
|
@ -162,7 +162,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
|
||||||
* <li><b>{@code exo_controls_vr}</b> - The VR icon.
|
* <li><b>{@code exo_controls_vr}</b> - The VR icon.
|
||||||
* </ul>
|
* </ul>
|
||||||
*
|
*
|
||||||
* <h3>Overriding the layout file</h3>
|
* <h2>Overriding the layout file</h2>
|
||||||
*
|
*
|
||||||
* To customize the layout of PlayerControlView throughout your app, or just for certain
|
* To customize the layout of PlayerControlView throughout your app, or just for certain
|
||||||
* configurations, you can define {@code exo_player_control_view.xml} layout files in your
|
* configurations, you can define {@code exo_player_control_view.xml} layout files in your
|
||||||
|
|
@ -241,7 +241,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
|
||||||
* <p>All child views are optional and so can be omitted if not required, however where defined they
|
* <p>All child views are optional and so can be omitted if not required, however where defined they
|
||||||
* must be of the expected type.
|
* must be of the expected type.
|
||||||
*
|
*
|
||||||
* <h3>Specifying a custom layout file</h3>
|
* <h2>Specifying a custom layout file</h2>
|
||||||
*
|
*
|
||||||
* Defining your own {@code exo_player_control_view.xml} is useful to customize the layout of
|
* Defining your own {@code exo_player_control_view.xml} is useful to customize the layout of
|
||||||
* PlayerControlView throughout your application. It's also possible to customize the layout for a
|
* PlayerControlView throughout your application. It's also possible to customize the layout for a
|
||||||
|
|
|
||||||
|
|
@ -75,7 +75,7 @@ import java.util.Map;
|
||||||
* <p>If the player is released it must be removed from the manager by calling {@code
|
* <p>If the player is released it must be removed from the manager by calling {@code
|
||||||
* setPlayer(null)}.
|
* setPlayer(null)}.
|
||||||
*
|
*
|
||||||
* <h3>Action customization</h3>
|
* <h2>Action customization</h2>
|
||||||
*
|
*
|
||||||
* Playback actions can be included or omitted as follows:
|
* Playback actions can be included or omitted as follows:
|
||||||
*
|
*
|
||||||
|
|
@ -140,7 +140,7 @@ import java.util.Map;
|
||||||
* </ul>
|
* </ul>
|
||||||
* </ul>
|
* </ul>
|
||||||
*
|
*
|
||||||
* <h3>Overriding drawables</h3>
|
* <h2>Overriding drawables</h2>
|
||||||
*
|
*
|
||||||
* The drawables used by PlayerNotificationManager can be overridden by drawables with the same
|
* The drawables used by PlayerNotificationManager can be overridden by drawables with the same
|
||||||
* names defined in your application. The drawables that can be overridden are:
|
* names defined in your application. The drawables that can be overridden are:
|
||||||
|
|
|
||||||
|
|
@ -83,7 +83,7 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
|
||||||
* overriding drawables, overriding the view's layout file, or by specifying a custom view layout
|
* overriding drawables, overriding the view's layout file, or by specifying a custom view layout
|
||||||
* file.
|
* file.
|
||||||
*
|
*
|
||||||
* <h3>Attributes</h3>
|
* <h2>Attributes</h2>
|
||||||
*
|
*
|
||||||
* The following attributes can be set on a PlayerView when used in a layout XML file:
|
* The following attributes can be set on a PlayerView when used in a layout XML file:
|
||||||
*
|
*
|
||||||
|
|
@ -175,13 +175,13 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
|
||||||
* exo_controller} (see below).
|
* exo_controller} (see below).
|
||||||
* </ul>
|
* </ul>
|
||||||
*
|
*
|
||||||
* <h3>Overriding drawables</h3>
|
* <h2>Overriding drawables</h2>
|
||||||
*
|
*
|
||||||
* The drawables used by {@link PlayerControlView} (with its default layout file) can be overridden
|
* The drawables used by {@link PlayerControlView} (with its default layout file) can be overridden
|
||||||
* by drawables with the same names defined in your application. See the {@link PlayerControlView}
|
* by drawables with the same names defined in your application. See the {@link PlayerControlView}
|
||||||
* documentation for a list of drawables that can be overridden.
|
* documentation for a list of drawables that can be overridden.
|
||||||
*
|
*
|
||||||
* <h3>Overriding the layout file</h3>
|
* <h2>Overriding the layout file</h2>
|
||||||
*
|
*
|
||||||
* To customize the layout of PlayerView throughout your app, or just for certain configurations,
|
* To customize the layout of PlayerView throughout your app, or just for certain configurations,
|
||||||
* you can define {@code exo_player_view.xml} layout files in your application {@code res/layout*}
|
* you can define {@code exo_player_view.xml} layout files in your application {@code res/layout*}
|
||||||
|
|
@ -248,7 +248,7 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
|
||||||
* <p>All child views are optional and so can be omitted if not required, however where defined they
|
* <p>All child views are optional and so can be omitted if not required, however where defined they
|
||||||
* must be of the expected type.
|
* must be of the expected type.
|
||||||
*
|
*
|
||||||
* <h3>Specifying a custom layout file</h3>
|
* <h2>Specifying a custom layout file</h2>
|
||||||
*
|
*
|
||||||
* Defining your own {@code exo_player_view.xml} is useful to customize the layout of PlayerView
|
* Defining your own {@code exo_player_view.xml} is useful to customize the layout of PlayerView
|
||||||
* throughout your application. It's also possible to customize the layout for a single instance in
|
* throughout your application. It's also possible to customize the layout for a single instance in
|
||||||
|
|
|
||||||
|
|
@ -88,7 +88,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
|
||||||
* methods), overriding drawables, overriding the view's layout file, or by specifying a custom view
|
* methods), overriding drawables, overriding the view's layout file, or by specifying a custom view
|
||||||
* layout file.
|
* layout file.
|
||||||
*
|
*
|
||||||
* <h3>Attributes</h3>
|
* <h2>Attributes</h2>
|
||||||
*
|
*
|
||||||
* The following attributes can be set on a StyledPlayerControlView when used in a layout XML file:
|
* The following attributes can be set on a StyledPlayerControlView when used in a layout XML file:
|
||||||
*
|
*
|
||||||
|
|
@ -171,7 +171,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
|
||||||
* unless the layout is overridden to specify a custom {@code exo_progress} (see below).
|
* unless the layout is overridden to specify a custom {@code exo_progress} (see below).
|
||||||
* </ul>
|
* </ul>
|
||||||
*
|
*
|
||||||
* <h3>Overriding drawables</h3>
|
* <h2>Overriding drawables</h2>
|
||||||
*
|
*
|
||||||
* The drawables used by StyledPlayerControlView (with its default layout file) can be overridden by
|
* The drawables used by StyledPlayerControlView (with its default layout file) can be overridden by
|
||||||
* drawables with the same names defined in your application. The drawables that can be overridden
|
* drawables with the same names defined in your application. The drawables that can be overridden
|
||||||
|
|
@ -196,7 +196,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
|
||||||
* <li><b>{@code exo_styled_controls_vr}</b> - The VR icon.
|
* <li><b>{@code exo_styled_controls_vr}</b> - The VR icon.
|
||||||
* </ul>
|
* </ul>
|
||||||
*
|
*
|
||||||
* <h3>Overriding the layout file</h3>
|
* <h2>Overriding the layout file</h2>
|
||||||
*
|
*
|
||||||
* To customize the layout of StyledPlayerControlView throughout your app, or just for certain
|
* To customize the layout of StyledPlayerControlView throughout your app, or just for certain
|
||||||
* configurations, you can define {@code exo_styled_player_control_view.xml} layout files in your
|
* configurations, you can define {@code exo_styled_player_control_view.xml} layout files in your
|
||||||
|
|
@ -301,7 +301,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
|
||||||
* <p>All child views are optional and so can be omitted if not required, however where defined they
|
* <p>All child views are optional and so can be omitted if not required, however where defined they
|
||||||
* must be of the expected type.
|
* must be of the expected type.
|
||||||
*
|
*
|
||||||
* <h3 id="CustomLayout">Specifying a custom layout file</h3>
|
* <h2 id="CustomLayout">Specifying a custom layout file</h2>
|
||||||
*
|
*
|
||||||
* Defining your own {@code exo_styled_player_control_view.xml} is useful to customize the layout of
|
* Defining your own {@code exo_styled_player_control_view.xml} is useful to customize the layout of
|
||||||
* StyledPlayerControlView throughout your application. It's also possible to customize the layout
|
* StyledPlayerControlView throughout your application. It's also possible to customize the layout
|
||||||
|
|
|
||||||
|
|
@ -84,7 +84,7 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
|
||||||
* overriding drawables, overriding the view's layout file, or by specifying a custom view layout
|
* overriding drawables, overriding the view's layout file, or by specifying a custom view layout
|
||||||
* file.
|
* file.
|
||||||
*
|
*
|
||||||
* <h3>Attributes</h3>
|
* <h2>Attributes</h2>
|
||||||
*
|
*
|
||||||
* The following attributes can be set on a StyledPlayerView when used in a layout XML file:
|
* The following attributes can be set on a StyledPlayerView when used in a layout XML file:
|
||||||
*
|
*
|
||||||
|
|
@ -176,13 +176,13 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
|
||||||
* custom {@code exo_controller} (see below).
|
* custom {@code exo_controller} (see below).
|
||||||
* </ul>
|
* </ul>
|
||||||
*
|
*
|
||||||
* <h3>Overriding drawables</h3>
|
* <h2>Overriding drawables</h2>
|
||||||
*
|
*
|
||||||
* The drawables used by {@link StyledPlayerControlView} (with its default layout file) can be
|
* The drawables used by {@link StyledPlayerControlView} (with its default layout file) can be
|
||||||
* overridden by drawables with the same names defined in your application. See the {@link
|
* overridden by drawables with the same names defined in your application. See the {@link
|
||||||
* StyledPlayerControlView} documentation for a list of drawables that can be overridden.
|
* StyledPlayerControlView} documentation for a list of drawables that can be overridden.
|
||||||
*
|
*
|
||||||
* <h3>Overriding the layout file</h3>
|
* <h2>Overriding the layout file</h2>
|
||||||
*
|
*
|
||||||
* To customize the layout of StyledPlayerView throughout your app, or just for certain
|
* To customize the layout of StyledPlayerView throughout your app, or just for certain
|
||||||
* configurations, you can define {@code exo_styled_player_view.xml} layout files in your
|
* configurations, you can define {@code exo_styled_player_view.xml} layout files in your
|
||||||
|
|
@ -249,7 +249,7 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
|
||||||
* <p>All child views are optional and so can be omitted if not required, however where defined they
|
* <p>All child views are optional and so can be omitted if not required, however where defined they
|
||||||
* must be of the expected type.
|
* must be of the expected type.
|
||||||
*
|
*
|
||||||
* <h3>Specifying a custom layout file</h3>
|
* <h2>Specifying a custom layout file</h2>
|
||||||
*
|
*
|
||||||
* Defining your own {@code exo_styled_player_view.xml} is useful to customize the layout of
|
* Defining your own {@code exo_styled_player_view.xml} is useful to customize the layout of
|
||||||
* StyledPlayerView throughout your application. It's also possible to customize the layout for a
|
* StyledPlayerView throughout your application. It's also possible to customize the layout for a
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue