From 44f2f5056fb5cd63c926b6ad93276fde4e578285 Mon Sep 17 00:00:00 2001 From: tofunmi Date: Tue, 21 May 2024 08:19:26 -0700 Subject: [PATCH] Add new line between printing glsl source code in error PiperOrigin-RevId: 635812838 --- .../src/main/java/androidx/media3/common/util/GlProgram.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/common/src/main/java/androidx/media3/common/util/GlProgram.java b/libraries/common/src/main/java/androidx/media3/common/util/GlProgram.java index 79bfcd49b9..3187cdf3aa 100644 --- a/libraries/common/src/main/java/androidx/media3/common/util/GlProgram.java +++ b/libraries/common/src/main/java/androidx/media3/common/util/GlProgram.java @@ -117,7 +117,7 @@ public final class GlProgram { int[] result = new int[] {GLES20.GL_FALSE}; GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, /* offset= */ 0); GlUtil.checkGlException( - result[0] == GLES20.GL_TRUE, GLES20.glGetShaderInfoLog(shader) + ", source: " + glsl); + result[0] == GLES20.GL_TRUE, GLES20.glGetShaderInfoLog(shader) + ", source: \n" + glsl); GLES20.glAttachShader(programId, shader); GLES20.glDeleteShader(shader);