Add rgb matrices to java docs for public constructors.

PiperOrigin-RevId: 473699927
(cherry picked from commit 75f920bf25)
This commit is contained in:
leonwind 2022-09-12 09:52:09 +00:00 committed by microkatz
parent 2fa9042058
commit 474a5571e2

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@ -166,7 +166,7 @@ import java.util.List;
*
* <p>Applies the {@code electricalColorInfo} EOTF to convert from electrical color input, to
* intermediate optical {@link GlTextureProcessor} color output, before {@code
* matrixTransformations} are applied.
* matrixTransformations} and {@code rgbMatrices} are applied.
*
* <p>Intermediate optical colors are linear RGB BT.2020 if {@code electricalColorInfo} is
* {@linkplain ColorInfo#isTransferHdr(ColorInfo) HDR}, and gamma RGB BT.709 if not.
@ -226,7 +226,7 @@ import java.util.List;
*
* <p>Applies the {@code electricalColorInfo} OETF to convert from intermediate optical {@link
* GlTextureProcessor} color input, to electrical color output, after {@code
* matrixTransformations} are applied.
* matrixTransformations} and {@code rgbMatrices} are applied.
*
* <p>Intermediate optical colors are linear RGB BT.2020 if {@code electricalColorInfo} is
* {@linkplain ColorInfo#isTransferHdr(ColorInfo) HDR}, and gamma RGB BT.709 if not.
@ -275,8 +275,8 @@ import java.util.List;
* #setTextureTransformMatrix(float[])} to provide the transformation matrix associated with the
* external texture.
*
* <p>Applies the OETF, {@code matrixTransformations}, then the EOTF, to convert from and to input
* and output electrical colors.
* <p>Applies the OETF, {@code matrixTransformations}, {@code rgbMatrices}, then the EOTF, to
* convert from and to input and output electrical colors.
*
* @param context The {@link Context}.
* @param matrixTransformations The {@link GlMatrixTransformation GlMatrixTransformations} to