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Make no context current when releasing DummySurface
This avoids a small native leak. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=200955086
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@ -135,6 +135,10 @@ public final class EGLSurfaceTexture implements SurfaceTexture.OnFrameAvailableL
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GLES20.glDeleteTextures(1, textureIdHolder, 0);
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GLES20.glDeleteTextures(1, textureIdHolder, 0);
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}
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}
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} finally {
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} finally {
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if (display != null && !display.equals(EGL14.EGL_NO_DISPLAY)) {
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EGL14.eglMakeCurrent(
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display, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT);
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}
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if (surface != null && !surface.equals(EGL14.EGL_NO_SURFACE)) {
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if (surface != null && !surface.equals(EGL14.EGL_NO_SURFACE)) {
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EGL14.eglDestroySurface(display, surface);
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EGL14.eglDestroySurface(display, surface);
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}
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}
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