diff --git a/libraries/transformer/src/main/java/androidx/media3/transformer/VideoSamplePipeline.java b/libraries/transformer/src/main/java/androidx/media3/transformer/VideoSamplePipeline.java index d140ffc8eb..f63f7ded9e 100644 --- a/libraries/transformer/src/main/java/androidx/media3/transformer/VideoSamplePipeline.java +++ b/libraries/transformer/src/main/java/androidx/media3/transformer/VideoSamplePipeline.java @@ -60,12 +60,15 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull; encoderOutputBuffer = new DecoderInputBuffer(DecoderInputBuffer.BUFFER_REPLACEMENT_MODE_DISABLED); + // Scale width and height to desired transformationRequest.outputHeight, preserving aspect + // ratio. // TODO(internal b/209781577): Think about which edge length should be set for portrait videos. + float inputAspectRatio = (float) inputFormat.width / inputFormat.height; int outputWidth = inputFormat.width; int outputHeight = inputFormat.height; if (transformationRequest.outputHeight != C.LENGTH_UNSET && transformationRequest.outputHeight != inputFormat.height) { - outputWidth = inputFormat.width * transformationRequest.outputHeight / inputFormat.height; + outputWidth = Math.round(inputAspectRatio * transformationRequest.outputHeight); outputHeight = transformationRequest.outputHeight; } @@ -79,10 +82,19 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull; } else { outputRotationDegrees = inputFormat.rotationDegrees; } + if ((inputFormat.rotationDegrees % 180) != 0) { + inputAspectRatio = 1.0f / inputAspectRatio; + } + + // Scale frames by input aspect ratio, to account for FrameEditor normalized device coordinates + // (-1 to 1) and preserve frame relative dimensions during transformations (ex. rotations). + transformationRequest.transformationMatrix.preScale(inputAspectRatio, 1); + transformationRequest.transformationMatrix.postScale(1.0f / inputAspectRatio, 1); + // The decoder rotates videos to their intended display orientation. The frameEditor rotates // them back for improved encoder compatibility. // TODO(b/201293185): After fragment shader transformations are implemented, put - // postrotation in a later vertex shader. + // postRotate in a later vertex shader. transformationRequest.transformationMatrix.postRotate(outputRotationDegrees); encoder =