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Remove deprecated SingleFrameGlShaderProgram class.
Class was deprecated in Media3 1.2.0. Use BaseGlShaderProgram class instead. PiperOrigin-RevId: 691001562
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3 changed files with 3 additions and 48 deletions
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@ -316,6 +316,8 @@ This release includes the following changes since the
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* Remove deprecated symbols:
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* Remove deprecated `DefaultEncoderFactory` constructors. Use
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`DefaultEncoderFactory.Builder` instead.
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* Remove deprecated `SingleFrameGlShaderProgram`. Use
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`BaseGlShaderProgram` instead.
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### 1.5.0-alpha01 (2024-09-06)
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@ -1,47 +0,0 @@
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package androidx.media3.effect;
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import androidx.media3.common.util.UnstableApi;
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/**
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* Manages a GLSL shader program for processing a frame. Implementations generally copy input pixels
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* into an output frame, with changes to pixels specific to the implementation.
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*
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* <p>{@code SingleFrameGlShaderProgram} implementations must produce exactly one output frame per
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* input frame with the same presentation timestamp. For more flexibility, implement {@link
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* GlShaderProgram} directly.
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*
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* <p>All methods in this class must be called on the thread that owns the OpenGL context.
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*
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* @deprecated Use {@link BaseGlShaderProgram} instead.
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*/
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@UnstableApi
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@Deprecated
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public abstract class SingleFrameGlShaderProgram extends BaseGlShaderProgram {
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// TODO(b/275384398): Remove this class as it only wraps the BaseGlShaderProgram.
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/**
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* Creates a {@code SingleFrameGlShaderProgram} instance.
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*
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* @param useHighPrecisionColorComponents If {@code false}, uses colors with 8-bit unsigned bytes.
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* If {@code true}, use 16-bit (half-precision) floating-point.
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*/
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public SingleFrameGlShaderProgram(boolean useHighPrecisionColorComponents) {
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super(useHighPrecisionColorComponents, /* texturePoolCapacity= */ 1);
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}
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}
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@ -47,7 +47,7 @@ public final class TimestampWrapper implements GlEffect {
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public TimestampWrapper(
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GlEffect glEffect, @IntRange(from = 0) long startTimeUs, @IntRange(from = 0) long endTimeUs) {
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// TODO(b/272063508): Allow TimestampWrapper to take in a glEffect that changes the output
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// dimensions, likely by moving the configure() method from SingleFrameGlShaderProgram to
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// dimensions, likely by moving the configure() method from BaseGlShaderProgram to
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// GlShaderProgram, so that we can detect the output dimensions of the
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// glEffect.toGlShaderProgram.
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checkArgument(
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