Use consistent buffer sizes in demo app.

This commit is contained in:
Oliver Woodman 2015-09-18 18:18:15 +01:00
parent d6801389de
commit 7f9b12982d
4 changed files with 5 additions and 5 deletions

View file

@ -62,7 +62,7 @@ public class DashRendererBuilder implements RendererBuilder {
private static final int BUFFER_SEGMENT_SIZE = 64 * 1024;
private static final int VIDEO_BUFFER_SEGMENTS = 200;
private static final int AUDIO_BUFFER_SEGMENTS = 60;
private static final int AUDIO_BUFFER_SEGMENTS = 54;
private static final int TEXT_BUFFER_SEGMENTS = 2;
private static final int LIVE_EDGE_LATENCY_MS = 30000;

View file

@ -39,7 +39,7 @@ import android.net.Uri;
public class ExtractorRendererBuilder implements RendererBuilder {
private static final int BUFFER_SEGMENT_SIZE = 64 * 1024;
private static final int BUFFER_SEGMENT_COUNT = 160;
private static final int BUFFER_SEGMENT_COUNT = 256;
private final Context context;
private final String userAgent;

View file

@ -51,8 +51,8 @@ import java.util.Map;
*/
public class HlsRendererBuilder implements RendererBuilder {
private static final int BUFFER_SEGMENT_SIZE = 256 * 1024;
private static final int BUFFER_SEGMENTS = 64;
private static final int BUFFER_SEGMENT_SIZE = 64 * 1024;
private static final int BUFFER_SEGMENTS = 256;
private final Context context;
private final String userAgent;

View file

@ -56,7 +56,7 @@ public class SmoothStreamingRendererBuilder implements RendererBuilder {
private static final int BUFFER_SEGMENT_SIZE = 64 * 1024;
private static final int VIDEO_BUFFER_SEGMENTS = 200;
private static final int AUDIO_BUFFER_SEGMENTS = 60;
private static final int AUDIO_BUFFER_SEGMENTS = 54;
private static final int TEXT_BUFFER_SEGMENTS = 2;
private static final int LIVE_EDGE_LATENCY_MS = 30000;