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Fix GL releasing surface that doesn't need releasing
PiperOrigin-RevId: 576545767
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1 changed files with 5 additions and 0 deletions
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@ -16,6 +16,7 @@
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package androidx.media3.common.util;
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package androidx.media3.common.util;
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import static android.opengl.EGL14.EGL_CONTEXT_CLIENT_VERSION;
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import static android.opengl.EGL14.EGL_CONTEXT_CLIENT_VERSION;
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import static android.opengl.EGL14.EGL_NO_SURFACE;
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import static android.opengl.GLU.gluErrorString;
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import static android.opengl.GLU.gluErrorString;
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import static androidx.media3.common.util.Assertions.checkArgument;
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import static androidx.media3.common.util.Assertions.checkArgument;
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import static androidx.media3.common.util.Assertions.checkState;
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import static androidx.media3.common.util.Assertions.checkState;
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@ -873,6 +874,10 @@ public final class GlUtil {
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if (eglDisplay == null || eglSurface == null) {
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if (eglDisplay == null || eglSurface == null) {
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return;
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return;
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}
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}
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if (EGL14.eglGetCurrentSurface(EGL14.EGL_DRAW) == EGL_NO_SURFACE) {
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return;
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}
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EGL14.eglDestroySurface(eglDisplay, eglSurface);
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EGL14.eglDestroySurface(eglDisplay, eglSurface);
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checkEglException("Error destroying surface");
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checkEglException("Error destroying surface");
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}
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}
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