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Update exoplayer 1 and 2 to support stereo mesh layout.
Reference spec: https://github.com/google/spatial-media/blob/master/docs/spherical-video-v2-rfc.md#semantics ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=147060701
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ef41303a04
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4 changed files with 19 additions and 2 deletions
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@ -515,7 +515,13 @@ public final class C {
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* The stereo mode for 360/3D/VR videos.
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*/
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@Retention(RetentionPolicy.SOURCE)
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@IntDef({Format.NO_VALUE, STEREO_MODE_MONO, STEREO_MODE_TOP_BOTTOM, STEREO_MODE_LEFT_RIGHT})
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@IntDef({
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Format.NO_VALUE,
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STEREO_MODE_MONO,
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STEREO_MODE_TOP_BOTTOM,
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STEREO_MODE_LEFT_RIGHT,
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STEREO_MODE_STEREO_MESH
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})
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public @interface StereoMode {}
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/**
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* Indicates Monoscopic stereo layout, used with 360/3D/VR videos.
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@ -529,6 +535,11 @@ public final class C {
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* Indicates Left-Right stereo layout, used with 360/3D/VR videos.
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*/
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public static final int STEREO_MODE_LEFT_RIGHT = 2;
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/**
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* Indicates a stereo layout where the left and right eyes have separate meshes,
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* used with 360/3D/VR videos.
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*/
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public static final int STEREO_MODE_STEREO_MESH = 3;
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/**
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* Converts a time in microseconds to the corresponding time in milliseconds, preserving
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@ -120,7 +120,7 @@ public final class Format implements Parcelable {
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/**
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* The stereo layout for 360/3D/VR video, or {@link #NO_VALUE} if not applicable. Valid stereo
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* modes are {@link C#STEREO_MODE_MONO}, {@link C#STEREO_MODE_TOP_BOTTOM}, {@link
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* C#STEREO_MODE_LEFT_RIGHT}.
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* C#STEREO_MODE_LEFT_RIGHT}, {@link C#STEREO_MODE_STEREO_MESH}.
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*/
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@C.StereoMode
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public final int stereoMode;
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@ -673,6 +673,9 @@ public final class MatroskaExtractor implements Extractor {
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case 3:
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currentTrack.stereoMode = C.STEREO_MODE_TOP_BOTTOM;
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break;
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case 15:
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currentTrack.stereoMode = C.STEREO_MODE_STEREO_MESH;
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break;
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default:
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break;
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}
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@ -720,6 +720,9 @@ import java.util.List;
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case 2:
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stereoMode = C.STEREO_MODE_LEFT_RIGHT;
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break;
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case 3:
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stereoMode = C.STEREO_MODE_STEREO_MESH;
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break;
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default:
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break;
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}
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