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Codec: Reduce limit for max decoder pending output frames.
Tentative/experimental value to reduce codec timeouts. We will reconsider using a larger limit after seeing whether this really does reduce error rate.
PiperOrigin-RevId: 534491615
(cherry picked from commit 66554b9b68)
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38a341a458
commit
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4 changed files with 17 additions and 30 deletions
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@ -1036,12 +1036,6 @@ public final class C {
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/** See {@link MediaFormat#COLOR_RANGE_FULL}. */
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@UnstableApi public static final int COLOR_RANGE_FULL = MediaFormat.COLOR_RANGE_FULL;
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/**
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* Represents applying no limit to the number of input frames a {@link MediaCodec} encoder
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* accepts.
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*/
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@UnstableApi public static final int UNLIMITED_PENDING_FRAME_COUNT = Integer.MAX_VALUE;
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/** Video projection types. */
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@UnstableApi
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@Documented
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@ -16,7 +16,6 @@
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package androidx.media3.common.util;
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import static android.content.Context.UI_MODE_SERVICE;
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import static androidx.media3.common.C.UNLIMITED_PENDING_FRAME_COUNT;
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import static androidx.media3.common.Player.COMMAND_PLAY_PAUSE;
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import static androidx.media3.common.Player.COMMAND_PREPARE;
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import static androidx.media3.common.Player.COMMAND_SEEK_BACK;
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@ -2809,25 +2808,20 @@ public final class Util {
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// TODO(b/226330223): Investigate increasing this limit.
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return 1;
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}
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if (Ascii.toUpperCase(codecName).startsWith("OMX.")) {
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// Some OMX decoders don't correctly track their number of output buffers available, and get
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// stuck if too many frames are rendered without being processed, so limit the number of
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// pending frames to avoid getting stuck. This value is experimentally determined. See also
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// b/213455700, b/230097284, b/229978305, and b/245491744.
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//
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// OMX video codecs should no longer exist from android.os.Build.DEVICE_INITIAL_SDK_INT 31+.
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return 5;
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}
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if (requestedHdrToneMapping && codecName.equals("c2.qti.hevc.decoder")) {
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// This decoder drops frames if too many frames are rendered without being processed when
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// tone-mapping HDR. This value is experimentally determined. See also b/260408846.
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// TODO(b/260713009): Add API version check after bug is fixed on new API versions.
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return 12;
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}
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// Otherwise don't limit the number of frames that can be pending at a time, to maximize
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// throughput.
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return UNLIMITED_PENDING_FRAME_COUNT;
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// Limit the maximum amount of frames for all decoders. This is a tentative value that should be
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// large enough to avoid significant performance degradation, but small enough to bypass decoder
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// issues.
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//
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// TODO: b/278234847 - Evaluate whether this reduces decoder timeouts, and consider restoring
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// prior higher limits as appropriate.
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//
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// Some OMX decoders don't correctly track their number of output buffers available, and get
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// stuck if too many frames are rendered without being processed. This value is experimentally
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// determined. See also
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// b/213455700, b/230097284, b/229978305, and b/245491744.
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//
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// OMX video codecs should no longer exist from android.os.Build.DEVICE_INITIAL_SDK_INT 31+.
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return 5;
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}
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/**
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@ -132,10 +132,10 @@ public interface Codec {
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/**
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* Returns the maximum number of frames that may be pending in the output {@code Codec} at a time,
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* or {@link C#UNLIMITED_PENDING_FRAME_COUNT} if it's not necessary to enforce a limit.
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* or {@code 5} as a default value.
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*/
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default int getMaxPendingFrameCount() {
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return C.UNLIMITED_PENDING_FRAME_COUNT;
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return 5;
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}
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/**
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@ -147,8 +147,7 @@ import org.checkerframework.checker.nullness.qual.RequiresNonNull;
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return true;
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}
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if (maxDecoderPendingFrameCount != C.UNLIMITED_PENDING_FRAME_COUNT
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&& sampleConsumer.getPendingVideoFrameCount() == maxDecoderPendingFrameCount) {
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if (sampleConsumer.getPendingVideoFrameCount() == maxDecoderPendingFrameCount) {
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return false;
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}
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