From aa94f4e12804c1f5b34abe80e642bbc5c6d5d8dd Mon Sep 17 00:00:00 2001 From: claincly Date: Wed, 14 Jun 2023 11:44:57 +0100 Subject: [PATCH] Add a blank line to break long paragraph PiperOrigin-RevId: 540222936 --- .../androidx/media3/effect/ExternalTextureManager.java | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/libraries/effect/src/main/java/androidx/media3/effect/ExternalTextureManager.java b/libraries/effect/src/main/java/androidx/media3/effect/ExternalTextureManager.java index 2e41d81713..4b107291d8 100644 --- a/libraries/effect/src/main/java/androidx/media3/effect/ExternalTextureManager.java +++ b/libraries/effect/src/main/java/androidx/media3/effect/ExternalTextureManager.java @@ -47,10 +47,11 @@ import java.util.concurrent.atomic.AtomicInteger; /** * The time out in milliseconds after calling signalEndOfCurrentInputStream after which the input * stream is considered to have ended, even if not all expected frames have been received from the - * decoder. This has been observed on some decoders. Some emulator decoders are slower, hence - * using a longer timeout. Also on some emulators, GL operation takes a long time to finish, the - * timeout could be a result of slow GL operation back pressured the decoder, and the decoder is - * not able to decode another frame. + * decoder. This has been observed on some decoders. + * + *

Some emulator decoders are slower, hence using a longer timeout. Also on some emulators, GL + * operation takes a long time to finish, the timeout could be a result of slow GL operation back + * pressured the decoder, and the decoder is not able to decode another frame. */ private static final long SURFACE_TEXTURE_TIMEOUT_MS = Util.DEVICE.contains("emulator") ? 10_000 : 500;