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Add experimentalSetForegroundModeTimeoutMs on SimpleExoPlayer
This is necessary to migrate apps which are using ExoPlayer.Builder.experimentalSetForegroundModeTimeoutMs from ExoPlayerImpl to SimpleExoPlayer. PiperOrigin-RevId: 368657557
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1 changed files with 18 additions and 0 deletions
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@ -98,6 +98,7 @@ public class SimpleExoPlayer extends BasePlayer
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private final RenderersFactory renderersFactory;
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private final RenderersFactory renderersFactory;
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private Clock clock;
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private Clock clock;
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private long foregroundModeTimeoutMs;
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private TrackSelector trackSelector;
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private TrackSelector trackSelector;
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private MediaSourceFactory mediaSourceFactory;
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private MediaSourceFactory mediaSourceFactory;
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private LoadControl loadControl;
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private LoadControl loadControl;
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@ -252,6 +253,20 @@ public class SimpleExoPlayer extends BasePlayer
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detachSurfaceTimeoutMs = DEFAULT_DETACH_SURFACE_TIMEOUT_MS;
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detachSurfaceTimeoutMs = DEFAULT_DETACH_SURFACE_TIMEOUT_MS;
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}
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}
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/**
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* Set a limit on the time a call to {@link #setForegroundMode} can spend. If a call to {@link
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* #setForegroundMode} takes more than {@code timeoutMs} milliseconds to complete, the player
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* will raise an error via {@link Player.EventListener#onPlayerError}.
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*
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* <p>This method is experimental, and will be renamed or removed in a future release.
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*
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* @param timeoutMs The time limit in milliseconds.
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*/
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public Builder experimentalSetForegroundModeTimeoutMs(long timeoutMs) {
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foregroundModeTimeoutMs = timeoutMs;
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return this;
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}
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/**
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/**
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* Sets the {@link TrackSelector} that will be used by the player.
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* Sets the {@link TrackSelector} that will be used by the player.
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*
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*
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@ -704,6 +719,9 @@ public class SimpleExoPlayer extends BasePlayer
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additionalPermanentAvailableCommands);
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additionalPermanentAvailableCommands);
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player.addListener(componentListener);
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player.addListener(componentListener);
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player.addAudioOffloadListener(componentListener);
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player.addAudioOffloadListener(componentListener);
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if (builder.foregroundModeTimeoutMs > 0) {
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player.experimentalSetForegroundModeTimeoutMs(builder.foregroundModeTimeoutMs);
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}
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audioBecomingNoisyManager =
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audioBecomingNoisyManager =
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new AudioBecomingNoisyManager(builder.context, eventHandler, componentListener);
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new AudioBecomingNoisyManager(builder.context, eventHandler, componentListener);
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