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Add Player play and pause convenience methods
PiperOrigin-RevId: 283744017
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3 changed files with 26 additions and 7 deletions
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@ -24,6 +24,7 @@
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* Make media session connector dispatch ACTION_SET_CAPTIONING_ENABLED.
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* Add support for position and overlapping start/end times in SSA/ASS subtitles
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([#6320](https://github.com/google/ExoPlayer/issues/6320)).
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* Add `play` and `pause` methods to `Player`.
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* Upgrade Truth dependency from 0.44 to 1.0.
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### 2.11.0 (not yet released) ###
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@ -27,6 +27,16 @@ public abstract class BasePlayer implements Player {
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window = new Timeline.Window();
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}
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@Override
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public final void play() {
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setPlayWhenReady(true);
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}
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@Override
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public final void pause() {
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setPlayWhenReady(false);
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}
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@Override
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public final boolean isPlaying() {
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return getPlaybackState() == Player.STATE_READY
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@ -725,11 +725,19 @@ public interface Player {
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@Nullable
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ExoPlaybackException getPlaybackError();
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/**
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* Resumes playback as soon as {@link #getPlaybackState()} == {@link #STATE_READY}. Equivalent to
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* {@code setPlayWhenReady(true)}.
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*/
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void play();
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/** Pauses playback. Equivalent to {@code setPlayWhenReady(false)}. */
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void pause();
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/**
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* Sets whether playback should proceed when {@link #getPlaybackState()} == {@link #STATE_READY}.
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* <p>
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* If the player is already in the ready state then this method can be used to pause and resume
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* playback.
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*
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* <p>If the player is already in the ready state then this method pauses and resumes playback.
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*
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* @param playWhenReady Whether playback should proceed when ready.
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*/
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@ -857,8 +865,8 @@ public interface Player {
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PlaybackParameters getPlaybackParameters();
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/**
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* Stops playback without resetting the player. Use {@code setPlayWhenReady(false)} rather than
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* this method if the intention is to pause playback.
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* Stops playback without resetting the player. Use {@link #pause()} rather than this method if
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* the intention is to pause playback.
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*
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* <p>Calling this method will cause the playback state to transition to {@link #STATE_IDLE}. The
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* player instance can still be used, and {@link #release()} must still be called on the player if
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@ -869,8 +877,8 @@ public interface Player {
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void stop();
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/**
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* Stops playback and optionally resets the player. Use {@code setPlayWhenReady(false)} rather
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* than this method if the intention is to pause playback.
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* Stops playback and optionally resets the player. Use {@link #pause()} rather than this method
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* if the intention is to pause playback.
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*
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* <p>Calling this method will cause the playback state to transition to {@link #STATE_IDLE}. The
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* player instance can still be used, and {@link #release()} must still be called on the player if
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