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GL: Use GLES20.GL_FALSE and GL_TRUE instead of hardcoded value.
PiperOrigin-RevId: 616759833
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1 changed files with 2 additions and 3 deletions
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@ -15,6 +15,8 @@
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*/
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package androidx.media3.effect;
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import static android.opengl.GLES20.GL_FALSE;
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import static android.opengl.GLES20.GL_TRUE;
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import static androidx.media3.common.VideoFrameProcessor.INPUT_TYPE_BITMAP;
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import static androidx.media3.common.util.Assertions.checkArgument;
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import static androidx.media3.common.util.Assertions.checkState;
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@ -105,9 +107,6 @@ import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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1.6853f, -0.6530f, 0.0000f,
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};
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private static final int GL_FALSE = 0;
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private static final int GL_TRUE = 1;
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private final GlProgram glProgram;
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/** The {@link MatrixTransformation MatrixTransformations} to apply. */
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