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Use @link instead of @value
Dackka doesn't support `@value`
PiperOrigin-RevId: 524309695
(cherry picked from commit b834e49f9f)
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3b2b8d528d
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5 changed files with 14 additions and 14 deletions
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@ -28,7 +28,7 @@ import androidx.media3.effect.MatrixTransformation;
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*/
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/* package */ final class MatrixTransformationFactory {
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/**
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* Returns a {@link MatrixTransformation} that rescales the frames over the first {@value
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* Returns a {@link MatrixTransformation} that rescales the frames over the first {@link
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* #ZOOM_DURATION_SECONDS} seconds, such that the rectangle filled with the input frame increases
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* linearly in size from a single point to filling the full output frame.
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*/
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@ -52,12 +52,12 @@ public final class AuxEffectInfo {
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* Creates an instance with the given effect identifier and send level.
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*
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* @param effectId The effect identifier. This is the value returned by {@link
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* AudioEffect#getId()} on the effect, or {@value #NO_AUX_EFFECT_ID} which represents no
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* AudioEffect#getId()} on the effect, or {@link #NO_AUX_EFFECT_ID} which represents no
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* effect. This value is passed to {@link AudioTrack#attachAuxEffect(int)} on the underlying
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* audio track.
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* @param sendLevel The send level for the effect, where 0 represents no effect and a value of 1
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* is full send. If {@code effectId} is not {@value #NO_AUX_EFFECT_ID}, this value is passed
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* to {@link AudioTrack#setAuxEffectSendLevel(float)} on the underlying audio track.
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* is full send. If {@code effectId} is not {@link #NO_AUX_EFFECT_ID}, this value is passed to
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* {@link AudioTrack#setAuxEffectSendLevel(float)} on the underlying audio track.
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*/
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public AuxEffectInfo(int effectId, float sendLevel) {
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this.effectId = effectId;
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@ -142,7 +142,7 @@ public final class GlUtil {
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}
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/**
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* Returns whether creating a GL context with {@value #EXTENSION_PROTECTED_CONTENT} is possible.
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* Returns whether creating a GL context with {@link #EXTENSION_PROTECTED_CONTENT} is possible.
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*
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* <p>If {@code true}, the device supports a protected output path for DRM content when using GL.
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*/
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@ -171,7 +171,7 @@ public final class GlUtil {
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}
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/**
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* Returns whether the {@value #EXTENSION_SURFACELESS_CONTEXT} extension is supported.
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* Returns whether the {@link #EXTENSION_SURFACELESS_CONTEXT} extension is supported.
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*
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* <p>This extension allows passing {@link EGL14#EGL_NO_SURFACE} for both the write and read
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* surfaces in a call to {@link EGL14#eglMakeCurrent(EGLDisplay, EGLSurface, EGLSurface,
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@ -187,7 +187,7 @@ public final class GlUtil {
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}
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/**
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* Returns whether the {@value #EXTENSION_YUV_TARGET} extension is supported.
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* Returns whether the {@link #EXTENSION_YUV_TARGET} extension is supported.
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*
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* <p>This extension allows sampling raw YUV values from an external texture, which is required
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* for HDR.
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@ -80,7 +80,7 @@ public class DefaultAudioTrackBufferSizeProvider
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/**
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* Sets the minimum length for PCM {@link AudioTrack} buffers, in microseconds. Default is
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* {@value #MIN_PCM_BUFFER_DURATION_US}.
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* {@link #MIN_PCM_BUFFER_DURATION_US}.
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*/
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@CanIgnoreReturnValue
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public Builder setMinPcmBufferDurationUs(int minPcmBufferDurationUs) {
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@ -90,7 +90,7 @@ public class DefaultAudioTrackBufferSizeProvider
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/**
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* Sets the maximum length for PCM {@link AudioTrack} buffers, in microseconds. Default is
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* {@value #MAX_PCM_BUFFER_DURATION_US}.
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* {@link #MAX_PCM_BUFFER_DURATION_US}.
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*/
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@CanIgnoreReturnValue
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public Builder setMaxPcmBufferDurationUs(int maxPcmBufferDurationUs) {
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@ -100,7 +100,7 @@ public class DefaultAudioTrackBufferSizeProvider
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/**
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* Sets the multiplication factor to apply to the minimum buffer size requested. Default is
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* {@value #PCM_BUFFER_MULTIPLICATION_FACTOR}.
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* {@link #PCM_BUFFER_MULTIPLICATION_FACTOR}.
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*/
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@CanIgnoreReturnValue
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public Builder setPcmBufferMultiplicationFactor(int pcmBufferMultiplicationFactor) {
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@ -110,7 +110,7 @@ public class DefaultAudioTrackBufferSizeProvider
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/**
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* Sets the length for passthrough {@link AudioTrack} buffers, in microseconds. Default is
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* {@value #PASSTHROUGH_BUFFER_DURATION_US}.
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* {@link #PASSTHROUGH_BUFFER_DURATION_US}.
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*/
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@CanIgnoreReturnValue
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public Builder setPassthroughBufferDurationUs(int passthroughBufferDurationUs) {
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@ -119,7 +119,7 @@ public class DefaultAudioTrackBufferSizeProvider
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}
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/**
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* The length for offload {@link AudioTrack} buffers, in microseconds. Default is {@value
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* The length for offload {@link AudioTrack} buffers, in microseconds. Default is {@link
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* #OFFLOAD_BUFFER_DURATION_US}.
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*/
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@CanIgnoreReturnValue
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@ -130,7 +130,7 @@ public class DefaultAudioTrackBufferSizeProvider
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/**
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* Sets the multiplication factor to apply to the passthrough buffer for AC3 to avoid underruns
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* on some devices (e.g., Broadcom 7271). Default is {@value #AC3_BUFFER_MULTIPLICATION_FACTOR}.
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* on some devices (e.g., Broadcom 7271). Default is {@link #AC3_BUFFER_MULTIPLICATION_FACTOR}.
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*/
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@CanIgnoreReturnValue
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public Builder setAc3BufferMultiplicationFactor(int ac3BufferMultiplicationFactor) {
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@ -273,7 +273,7 @@ public final class ImaAdsLoader implements AdsLoader {
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/**
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* Sets the duration in milliseconds for which the player must buffer while preloading an ad
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* group before that ad group is skipped and marked as having failed to load. Pass {@link
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* C#TIME_UNSET} if there should be no such timeout. The default value is {@value
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* C#TIME_UNSET} if there should be no such timeout. The default value is {@link
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* #DEFAULT_AD_PRELOAD_TIMEOUT_MS} ms.
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*
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* <p>The purpose of this timeout is to avoid playback getting stuck in the unexpected case that
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