diff --git a/google3/third_party/java_src/android_libs/media/libraries/effect/src/main/assets/shaders/fragment_shader_contrast_es2.glsl b/google3/third_party/java_src/android_libs/media/libraries/effect/src/main/assets/shaders/fragment_shader_contrast_es2.glsl index 6420451d85..6a7cb50270 100644 --- a/google3/third_party/java_src/android_libs/media/libraries/effect/src/main/assets/shaders/fragment_shader_contrast_es2.glsl +++ b/google3/third_party/java_src/android_libs/media/libraries/effect/src/main/assets/shaders/fragment_shader_contrast_es2.glsl @@ -26,8 +26,8 @@ void main() { vec4 inputColor = texture2D(uTexSampler, vTexSamplingCoord); gl_FragColor = vec4( - clamp(uContrastFactor * (inputColor.r - 0.5) + 0.5, 0.0, 1.0), - clamp(uContrastFactor * (inputColor.g - 0.5) + 0.5, 0.0, 1.0), - clamp(uContrastFactor * (inputColor.b - 0.5) + 0.5, 0.0, 1.0), + uContrastFactor * (inputColor.r - 0.5) + 0.5, + uContrastFactor * (inputColor.g - 0.5) + 0.5, + uContrastFactor * (inputColor.b - 0.5) + 0.5, inputColor.a); }