add notification priority for lower API levels

-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=193934212
This commit is contained in:
bachinger 2018-04-23 09:17:07 -07:00 committed by Oliver Woodman
parent 7d6b0e1fda
commit e0af050163

View file

@ -237,6 +237,17 @@ public class PlayerNotificationManager {
})
public @interface Visibility {}
/** Priority of the notification (required for API 25 and lower). */
@Retention(SOURCE)
@IntDef({
NotificationCompat.PRIORITY_DEFAULT,
NotificationCompat.PRIORITY_MAX,
NotificationCompat.PRIORITY_HIGH,
NotificationCompat.PRIORITY_LOW,
NotificationCompat.PRIORITY_MIN
})
public @interface Priority {}
/** The default fast forward increment, in milliseconds. */
public static final int DEFAULT_FAST_FORWARD_MS = 15000;
/** The default rewind increment, in milliseconds. */
@ -274,6 +285,7 @@ public class PlayerNotificationManager {
private int color;
private @DrawableRes int smallIconResourceId;
private int visibility;
private @Priority int priority;
private boolean ongoing;
private boolean useChronometer;
private boolean wasPlayWhenReady;
@ -374,6 +386,7 @@ public class PlayerNotificationManager {
color = Color.TRANSPARENT;
smallIconResourceId = R.drawable.exo_notification_small_icon;
defaults = 0;
priority = NotificationCompat.PRIORITY_LOW;
fastForwardMs = DEFAULT_FAST_FORWARD_MS;
rewindMs = DEFAULT_REWIND_MS;
setBadgeIconType(NotificationCompat.BADGE_ICON_SMALL);
@ -588,6 +601,34 @@ public class PlayerNotificationManager {
}
}
/**
* Sets the priority of the notification required for API 25 and lower.
*
* <p>See {@link NotificationCompat.Builder#setPriority(int)}.
*
* @param priority The priority which can be one of {@link NotificationCompat#PRIORITY_DEFAULT},
* {@link NotificationCompat#PRIORITY_MAX}, {@link NotificationCompat#PRIORITY_HIGH}, {@link
* NotificationCompat#PRIORITY_LOW} or {@link NotificationCompat#PRIORITY_MIN}. If not set
* {@link NotificationCompat#PRIORITY_LOW} is used by default.
*/
public final void setPriority(@Priority int priority) {
if (this.priority == priority) {
return;
}
switch (priority) {
case NotificationCompat.PRIORITY_DEFAULT:
case NotificationCompat.PRIORITY_MAX:
case NotificationCompat.PRIORITY_HIGH:
case NotificationCompat.PRIORITY_LOW:
case NotificationCompat.PRIORITY_MIN:
this.priority = priority;
break;
default:
throw new IllegalArgumentException();
}
maybeUpdateNotification();
}
/**
* Sets the small icon of the notification which is also shown in the system status bar.
*
@ -777,6 +818,7 @@ public class PlayerNotificationManager {
.setColorized(colorized)
.setSmallIcon(smallIconResourceId)
.setVisibility(visibility)
.setPriority(priority)
.setDefaults(defaults);
if (useChronometer
&& !player.isCurrentWindowDynamic()