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Add utility for deleting sync object without throwing
PiperOrigin-RevId: 547138887
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@ -407,6 +407,12 @@ public final class GlUtil {
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checkGlError();
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}
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/** Releases the GL sync object if set, suppressing any error. */
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public static void deleteSyncObjectQuietly(long syncObject) {
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// glDeleteSync ignores a 0-valued sync object.
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GLES30.glDeleteSync(syncObject);
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}
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/**
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* Ensures that following commands on the current OpenGL context will not be executed until the
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* sync point has been reached. If {@code syncObject} equals {@code 0}, this does not block the
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