The first call to method `registerInputStream` doesn't block.
Later successive calls to the method blocks until the previous register call
finishes.
PiperOrigin-RevId: 559694490
In addition to this being how Alpha should be handled, tests do fail under
API 29 without this CL. Unfortunately while these tests do fail under API 29
without this CL, we currently only run this test on API 33 emulators, so we
didn't catch this failure earlier (until compositor tests on mh failed on all
devices under API 29 and succeeded on all at or over 29).
PiperOrigin-RevId: 557781757
`BlankFrameProducer` was originally internal to
`DefaultVideoFrameProcessorVideoFrameRenderingTest`. We later copied it in
c221958889. This CL converges the usages.
PiperOrigin-RevId: 555953620
This effect can scale Alpha values.
This is needed for testing Compositor, and coincidentally was requested
by a partner in the past. This also will generally be more useful in
full multi-asset, where we may want to have one input have different alpha
values than another
Also, update fragment_shader_copy_es2.glsl to not throw away alpha values.
This means ThumbnailStripShaderProgram (the only place this glsl is used) will
consider input alpha and output alpha appropriately
PiperOrigin-RevId: 555915092
This adds an effect to change the speed of the video track. The speed
of the audio track can already be changed using a SonicAudioProcessor.
Issue: androidx/media#559
PiperOrigin-RevId: 555155418
The test file decompresses to about 48 MB, which can cause an
`OutOfMemoryError` on lower end devices.
Also, a test appears to apply a rotation to this bitmap without downscaling
first, leading to exceeding a maximum texture width/height of 4096 on some
devices.
Replace the test file with one that has a quarter of the original's
width/height so that these tests can pass reliably even on lower end
devices.
PiperOrigin-RevId: 554507185
After this change, every queued bitmap is treated as an individual input stream
(like a new MediaItems).
This change merges the FrameDropTest and FrameDropPixelTest into one (while maintaining all the test cases)
- This is accomplished by generating bitmaps with timestamps on it in FrameDropTest and compare them with goldens (one may call this a pixel test, please lmk if you want this to be renamed)
- The most part of the change comes from DefaultVideoFrameProcessorVideoFrameRenderingTest. The overall working is
- We bypass the input manager
- The TestFrameGenerator generates frames based on timestamps. In this case, we generate frames with timestamps on it
- The generated frame is sent to texture output and in turn saved to bitmaps
- We then compare the generated bitmap with the goldens
PiperOrigin-RevId: 551795770
Alters the OverlayShaderProgram implementation to support rotations, however we need to apply the transformations separately in order for them to work as expected so the matrix is removed from the interface in favour of explicit methods.
Adds a rotation test to ensure this ability doesn't regress
PiperOrigin-RevId: 549890847
Before this CL, the text with a scale span would wrap text, with because the scale wasn't taken into account when measuring the width of the overlay.
PiperOrigin-RevId: 548123626
Frame buffers are focused, not current. EGL Contexts may be current but this
is a prerequisite for focusing a framebuffer, and this alone isn't
sufficient to make a bitmap.
Clear this up as it can make some complex tests harder to understand, if the
methods needed don't match up in naming.
PiperOrigin-RevId: 546305118
MP4 edit lists sometimes ask to start playback between two samples.
If this happens, we currently change the timestamp of the first
sample to zero to trim it (e.g. to display the first frame for a
slightly shorter period of time). However, we can't do this to audio
samples are they have an inherent duration and trimming them this
way is not possible.
#minor-release
PiperOrigin-RevId: 543420218
By passing this class where it's needed, implementations don't need to store it
in a field (reducing boilerplate) and it's clearer that it can't be unset when
needed.
PiperOrigin-RevId: 542823522
To more accurately describe what they do, especially as Compositor will
starts to use more contexts or threads, and it's important to know what
needs to be reset/recreated/focused before what methods.
PiperOrigin-RevId: 541010135
The existing NullableType has been deprecated 5 years ago and causes
crashes in Kotlin apps because Kotlin doesn't recognize this annotation
as a nullable type annotation.
While we can't align on a single @Nullable annotation yet, we can at
least replace this one by JSR305's @Nonnull(MAYBE) as it fulfils all
requirements, including full Kotlin compatiblity. To avoid the
cumbersome name, we can redefine it as our own @NullableType
annotation. (We can't use @Nullable to avoid name clashes with the main
@Nullable annotation from AndroidX)
Issue: google/ExoPlayer#6792
PiperOrigin-RevId: 540497469
This methods currently registers and queues the bitmaps Will need to have a method that just queues bitmaps in future CLs.
#minor-release
PiperOrigin-RevId: 539605628
To ensure no regressions for the potentially confusing pipeline of:
* HDR electrical -> SDR linear EOTF+OOTF, and
* SDR linear -> SDR electrical OETF
PiperOrigin-RevId: 538741079
This is blocking the upgrade to AGP 8.0.1. The Android Studio Upgrade
Assistant refuses to run with the error:
> Modules have the same package for their `main` and `androidTest`
> artifacts
>
> The package specifications in `AndroidManifest.xml` files define the
> same package for the `main` and `androidTest` artifacts, in the
> following modules: `effect`, `muxer`, `transformer`,
`test_exoplayer_abr`, `test_exoplayer_performance`, and `container`.
This change also adds the `.test` suffix to `test/AndroidManifest.xml`
files where it's missing, because although it's not mentioned in the
Upgrade Assistant error it does cause problems later.
```
> Incorrect package="androidx.media3.database" found in source AndroidManifest.xml: libraries/database/src/test/AndroidManifest.xml.
Setting the namespace via the package attribute in the source AndroidManifest.xml is no longer supported.
Recommendation: remove package="androidx.media3.database" from the source AndroidManifest.xml: libraries/database/src/test/AndroidManifest.xml.
```
Issue: androidx/media#409
PiperOrigin-RevId: 533460180
For DefaultVideoFrameProcessorVideoFrameRenderingTest: `registerInputStream` sets the textureManager, so reordering makes sure the textureManager is set before you set the frame info. This is important for texture input, where the frame info provides the width and height.
PiperOrigin-RevId: 529753404
renderOutputFrame actually renders frames to an output surface. We'll soon have
a releaseOutputFrame method, that would release resources associated with an
output time, so rename this to disambiguate the two methods.
Also rename onOutputFrameAvailable to onOutputFrameAvailableForRendering, to
make it clear this is not available for "release"
This change should be a renaming-only change and have no functional differences.
PiperOrigin-RevId: 527844947
Add `VideoFrameProcessor.registerInputStream()` to signal a new type of input.
And `InputHandler.signalEndOfCurrentInputStream()` to signal to `InputHandler`
partial input stream completion.
Fully processed means after FinalShaderProgramWrapper releases the last frame.
PiperOrigin-RevId: 527356646
The production code changes are in transformer, but the tests in effect have also been updated to confirm the is no color regression `inputColorInfo.colorTransfer=C.COLOR_TRANSFER_SRGB`
PiperOrigin-RevId: 526950435
To create this file TextureInfo has been moved to common and renamed to GLTextureInfo.
We'll look to expand the interface in future to cover more of the methods around GL object maintenance in future as required.
PiperOrigin-RevId: 514445397
Used an actual captured image with set color profile for test to minimise the chance of the test flaking. Also renamed the media/bitmap/overlay folder to media/bitmap/input_images for clarity.
PiperOrigin-RevId: 513273353
Rename:
* MatrixShaderProgram to DefaultShaderProgram, and
* FinalMatrixShaderProgramWrapper to FinalShaderProgramWrapper.
PiperOrigin-RevId: 510498547
Rename ScaleToFitTransformation to ScaleAndRotateTransformation.
This better represents the operations that can be accomplished using this
effect. The name was originally named ScaleToFit* because it's not obvious how
to scale to fit using OpenGL, and this effect handled the scaling to fit in a way that no other MatrixTransformations did.
However, it's hard to discover how to rotate when skimming names of effects, so
it's probably more useful to convey that this effect rotates, than that it
scales to fit.
PiperOrigin-RevId: 510480078
It can be confusing how to use RgbMatrix for app devs not comfortable with image
manipulation, so add a helper class that simply translates rgb values the same
constant brightness value, to update the brightness values.
PiperOrigin-RevId: 509287229
GLEffectsFrameProcessor, MatrixShaderProgram and FinalMatrixShaderProgramWrapper are currently setup to handle the input frames coming from an external input (i.e. a video decoder). Image input is loaded into Bitmap objects at the start of the pipeline, so they are not produced externally. The changes provide a way for the frame processing pipeline to handle this "internal" (i.e. non-external) input.
PiperOrigin-RevId: 508645244
Based on [this conversation thread](https://chat.google.com/room/AAAA--f88ao/76Rem_cRCK8), I've opted to update the existing FrameProcessor.create() rather than deprecate it, as it is unlikely to be in use by apps outside google3.
PiperOrigin-RevId: 506920930
Flushing resets all the texture processors within the `FrameProcessor`. This
includes:
- At the back, the FinalMatrixTextureProcessorWrapper, and its MatrixTextureProcessor
- At the front, the ExternalTextureManager
- All the texture processors in between
- All the ChainingGlTextureProcessorListeners in between texture processors
- All the internal states in the aforementioned components
The flush process follows the order, from `GlEffectsFrameProcessor.flush()`
1. Flush the `FrameProcessingTaskExecutor`, so that after it returns, all tasks queued before calling `flush()` completes
2. Post to `FrameProcessingTaskExecutor`, to flush the `FinalMatrixTextureProcessorWrapper`
3. Flushing the `FinalMatrixTextureProcessorWrapper` will propagate flushing through, via the `ChainingGlTextureProcessorListener`
Startblock:
has LGTM from christosts
and then
add reviewer andrewlewis
PiperOrigin-RevId: 506296469
The eotf is needed so that overlay (image) colors are correctly interpreted and mixed the linear video colors.
Also replaces the 100winners.png with "homemade" image file.
Added GlEffectsFrameProcessor test to justify that the color looks correct at the end of frame processing.
PiperOrigin-RevId: 506290309
Add checks to GL tone-mapping pixel tests, to ensure the device's decoder, API
version, and OpenGL implementation support GL tone-mapping before attempting it.
These tests should be run on mobile harness, to detect per-device failures, and
so are moved to transforemr/mh. Per b/263395272, these tests should ultimately
be in an effect/mh directory.
PiperOrigin-RevId: 505749974
This is necessary in order to move HDR to SDR tone-mapping tests to transformer/mh,
and to move the test runner to androidx.media3.test-utils, which should not have to
include androidx.media3.effects.
PiperOrigin-RevId: 504607929
This is needed for constrained multi-asset to shift the timestamps of
the media items that are not the first in the sequence.
PiperOrigin-RevId: 502409923
Also, omit the "actual" label from output files, as this boilerplate isn't necessary
(it doesn't disambiguate between any other saved filename like "expected").
PiperOrigin-RevId: 502378188
Makes GlEffectsFrameProcessorPixelTest slightly more modular in preparation for
copying this into transformer/mh.
Refactoring change. No functional change intended.
PiperOrigin-RevId: 501902223
Frame cache compensates for the fluctuation in frame processing times.
Imagine a frame takes 10ms to process, and the interval between two frames is
33ms. The third frame took 40ms to process.
If we don't have frame cache:
- Process frame 1, ready after 10ms, starts playback, now t=0 ms
- Start processing frame 2, ready at t=10ms,
- Release frame 2 at t=33ms
- We start processing the third frame at t=33ms
- The third frame is due presentation at t=66ms
- But frame 3 is available at t=73ms, late
If we have a frame cache of say 3 frams,
- Process frame 1, ready after 10ms, starts playback, now t=0 ms
- Start processing frame 2, ready at t=10ms
- Start processing frame 3, ready at t=50ms
- Release frame 2 at t=33ms
- Start frame 4, ready at t=60ms
- Frame 3 is due presentation at t=66ms
- Frame 3 isn't late
PiperOrigin-RevId: 501869948
Move BitmapTestUtil from media3.effect to media3.test.utils.
This allows this class to be accessed from both transformer and effect tests.
Refactoring change. No functional change intended.
PiperOrigin-RevId: 501837130
Based on experimentation it seems that buffers can occasionally (roughly 1% of test runs) be dropped when rendering off-screen from EGL on the emulator. Specifically, in this test, sometimes after rendering three buffers with distinct timestamps only the first and third buffers' timestamps are handled in the `ImageReader`'s image available callback causing the assertion checking all frames rendered to fail. This behavior seems to be independent of the nanosecond presentation time attached to the buffers (as expected for off-screen rendering).
Introducing a pause of 1 second between rendering each frame reduces the flake rate to around 1/2000. This increases the run time of some of the tests, so this change also removes the 5 second `FRAME_PROCESSING_WAIT_MS` (it seems to be unnecessary when rendering off-screen) and instead uses a latch to wait until the frame processor has handled 'end of stream'.
PiperOrigin-RevId: 499440591
Modify FrameProcessor and MatrixTextureProcessor interfaces to support
different input and output color transfers. Does not implement conversion between
color ranges (ex. HDR and SDR), but should allow for conversion between color
transfers of the same color range (ex. HLG and PQ).
This supports in-app tone mapping, where we need a single FrameProcessor to
input HDR color transfers (ex. HLG/PQ) and output SDR (ex. gamma2.2). This also
supports previewing, where we need a single FrameProcessor to be able to input HLG
and output PQ.
Manually tested by confirming colors still look right on SDR and HDR videos
with a rotation and color affect applied.
PiperOrigin-RevId: 493108678
From this CL on, FrameProcessor listeners will be invoked from an Executor that
is passed in when creating the FrameProcessor.
GlTextureProcessor needs to invoke the ErrorListener on the said Executor too.
PiperOrigin-RevId: 493018583
Make it easier to support use of RGBA_101012 rather than RGBA_8888 for EGL
contexts, displays, and surfaces.
This tangentially supports adding HDR tests, by slightly simplifying the color
selection logic we'd have to add in HDR tests.
PiperOrigin-RevId: 482219428
Before, they used `width` and `height`, which was inconsistent with other pixel tests, and less descriptive.
Refactoring change only. No functional change intended.
PiperOrigin-RevId: 481970243
Currently, a frame is dropped if it's requested release time is in the past.
This mode was added to support previewing. However, in normal ExoPlayer
playback, slightly late frames (<30ms late) are also rendered. On MediaCodec
side, this means calling `releaseOutputBuffer` with a release time in the
past.
PiperOrigin-RevId: 479615291
This mode is supported by using `C.TIME_UNSET` (which is a negative value). The
new logic decouples the value of `C.TIME_UNSET` and the frame dropping
behaviour.
PiperOrigin-RevId: 479368880
Currently `FrameProcessor.releaseOutputFrame()` method supports
Release at a specific system time
Drops the frame
This API is not that convenient to use when the caller wants to release a frame, now, regardless of the release time. A use case is to release (present) a frame when no frame is shown for a while, and it's thus better to just release the frame, now.
Currently if MCVR wants a frame to be rendered now, MCVR calls release frame with a set offset like 10us: `releaseOutputFrame(System.nanoTime() + 10_000)`. The 10us offset is to prevent the frame processor dropping the frame, due to thread hopping delays.
To make the API better usable, consider adding a mode for releasing the frame now, like (bold marks the new mode)
- Use C.TIME_UNSET to drop
- **Use -1 to release the frame immediately, or**
- Use an actual release time.
PiperOrigin-RevId: 479044215
Rename test files to avoid substrings that can be implied by the directory name,
like "Transformation" and "Test"
No functional changes. Renaming-only.
PiperOrigin-RevId: 477724724