Fragment shaders in OpenGL ES shader language aren't guaranteed
to support highp, required to correctly represent pixel coordinates
inside large images (e.g. 1920x1080).
This change moves coordinate mirroring for images out of fragment shader.
Fixes http://Issue: androidx/media#1331
PiperOrigin-RevId: 635732208
If MediaCodec allocates passes an image buffer with a cropped region,
SurfaceTexture.getTransformMatrix will cut off 2 pixels from each dimensions.
The resulting videos will appear a little stretched.
This patch inspects the SurfaceTexture transform matrix, and guesses what the
unscaled transform matrix should be.
Behind experimentalAdjustSurfaceTextureTransformationMatrix flag
PiperOrigin-RevId: 635721267
The second stage of the changes remove the conversion to linear colors in the SDR effects pipeline by default.
also resolves Issue: androidx/media#1050
PiperOrigin-RevId: 630108296
This new test is for `ExoPlayer.setVideoEffects()`. It plays the
one-second-long video, applies an overlay that prints the video frame timestamp
onto the frame, captures the output frame and compares the captured output
frame with golden.
PiperOrigin-RevId: 610781590