- Centralise compileSdkVersion, targetSdkVersion and
buildToolsVersion in a single place for gradle.
- Bump compileSdkVersion and targetSdkVersion to 24.
- Bump com.android.tools.build version to re-enable
instant start.
- Bump targetSdkVersion in manifests (needed for
internal builds).
- Use standard expandable_list_item from Android in
the demo app, since ours doesn't look right when
targeting API level 24. We were also setting the
theme on the wrong element in the manifest, so I'm
removing that line.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=131929216
- The package is renamed to avoid conflicts with v1, should any
app wish to include both v1 and v2 for a period of time. This is
similar to the approach used by some other open source projects
(e.g. okhttp).
- Copyright year is updated everywhere for completeness.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=126895326
Initially only the first source index is used. In a later change,
ExoPlayerImplInternal will create SampleSources for different playlist item
indices as necessary.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=123312595
Also handle .exolist.json links. This lets you put a list of
samples somewhere (e.g. on the web). Clicking it opens the
app and displays the samples it defines.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=123198928
* Do not stop playback onPause but onStop in N and greater.
* Fix back navigation after app has been put to background.
* Make VIEW intent work when PlaybackActitivty is already launched.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=118022964
This is the start of a sequence of changes to fix the ref'd
github issue. Currently TsExtractor involves multiple memory
copy steps:
DataSource->Ts_BitArray->Pes_BitArray->Sample->SampleHolder
This is inefficient, but more importantly, the copy into
Sample is problematic, because Samples are of dynamically
varying size. The way we end up expanding Sample objects to
be large enough to hold the data being written means that we
end up gradually expanding all Sample objects in the pool
(which wastes memory), and that we generate a lot of GC churn,
particularly when switching to a higher quality which can
trigger all Sample objects to expand.
The fix will be to reduce the copy steps to:
DataSource->TsPacket->SampleHolder
We will track Pes and Sample data with lists of pointers into
TsPackets, rather than actually copying the data. We will
recycle these pointers.
The following steps are approximately how the refactor will
progress:
1. Start reducing use of BitArray. It's going to be way too
complicated to track bit-granularity offsets into multiple packets,
and allow reading across packet boundaries. In practice reads
from Ts packets are all byte aligned except for small sections,
so we'll move over to using ParsableByteArray instead, so we
only need to track byte offsets.
2. Move TsExtractor to use ParsableByteArray except for small
sections where we really need bit-granularity offsets.
3. Do the actual optimization.
Issue: #278
- Remove simple variant. Maintaining both simple + full is
unnecessary effort.
- Remove need to specify content id in Sample definition,
except where it's actually required (for DRM requests in
the Widevine GTS samples)
- Use native frame release timing in video renderer for
smoother video playback.
- Avoid unnecessary memory copy steps in audio renderer.
- Use non-blocking AudioTrack API.