- Use same constant for unknown/unset microsecond times/durations.
- Change constant values to be nowhere near the "normal" range.
- Misc cleanup.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=119944019
prepare(SampleSource) is renamed to setSource(SampleSource). The player
immediately transitions to STATE_BUFFERING when the source is set, at which
point doSomeWork is called.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=119838825
TrackRenderer and SampleSourceTrackRenderer both now use a TrackStream
so they can be merged.
(This may also be useful for adding playlist support, in case TrackStreams need
to be replaced during playback.)
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=119743228
This fixes some nuances with the initial solution. Mainly,
that the TrackStreams returned by selectTrack could not be
used safely until after endTrackSelection was invoked. It
also reduces the need for member variables to track state
between the track selection methods.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=118556651
This removes the need for each SampleSource implementation to
implement 3x "if(condition) {noop}" tests (ChunkSampleSource
and SingleSampleSource were missing some of these checks).
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=118036233
1. SampleSource now has an explicit track selection state. This state is entered
after the source is prepared, and also by calling startTrackSelection.
2. endTrackSelection commits selection changes, and is responsible for doing the
right thing w.r.t starting/stopping/restarting load operations.
3. All sources now start or restart a load in the case of a new track selection.
This fixes a problem where a source could be advanced by repeatedly disabling
and re-enabling whilst paused. Some sources didn't restart a load in this case,
since the position was unchanged, however the downstream renderer would then
consume media up to the first keyframe in order to render something. Hence
each disable/re-enable would advance by a keyframe.
4. This change will enable a subsequent change where we'll discard media for
non-selected tracks earlier than we do currently (i.e. we'll hook the extractor
to a dummy track output, so the samples will never be written to a rolling
buffer). This will enable a further subsequent change where buffer contributions
are per-renderer rather than per-source.
Issue: #1041
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=118024436
- Made enabledRenderers an array to avoid loads of method calls.
- Made if so that enabled renderers are always called in a consistent
order, rather than their order changing if they're enabled/disabled
over time. This is likely to make performance more predictable.
- Split out reading of resets into a separate method. This method is
now called directly after seeking on the source, so as to ensure
instant propagation of the new position from source->renderers in
the common case.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=117225639
Notes:
- The way this works is that every time the player needs to
select some tracks it invokes the TrackSelector. When a
track selection is actually activated (i.e. "hits the
screen") it gets passed back to the TrackSelector, which
allows it to expose the current tracks through an API that
it may choose to define. Since playlist support doesn't exist
yet, it's currently the case that the pass-back always occurs
immediately.
- A TrackSelector can invalidate its previous selections if its
selection criteria changes. This will force the player to invoke
it again to make a new selection. If the new selection is the
same as the previous one for a renderer then the player handles
this efficiently (i.e. turns it into a no-op).
- DefaultTrackSelector supports disabling/enabling of renderers.
Separately, it supports overrides to select specific formats.
Since formats may change (playlists/periods), overrides are
specific to not only the renderer but also the set of formats
that are available to it. If the formats available to a renderer
change then the override will no longer apply. If the same set
of formats become available at some point later, it will apply
once more. This will nicely handle cases like ad-insertion where
the ads have different formats, but all segments of main content
use the same set of formats.
- In general, in multi-period or playlist cases, the preferred
way of selecting formats will be via constraints (e.g. "don't play
HD", "prefer higher quality audio") rather than explicit format
selections. The ability to set various constraints on
DefaultTrackSelector is future work.
Note about the demo app:
- I've removed the verbose log toggle. I doubt anyone has
ever used it! I've also removed the background audio option.
Without using a service it can't be considered a reference
implementation, so it's probably best to leave developers to
figure this one out. Finally, listening to AudioCapabilities
has also gone. This will be replaced by having the player
detect and handle the capabilities change internally in a
future CL. This will work by allowing a renderer to invalidate
the track selections when its capabilities change, much like
how a selector is able to invalidate the track selections in
this CL.
- It's now possible to enable ABR with an arbitrary subset of
tracks.
- Unsupported tracks are shown grayed out in the UI. I'm not
showing tracks that aren't associated to any renderer, but we
could optionally add that later.
- Every time the tracks change, there's logcat output showing
all of the tracks and which ones are enabled. Unassociated
tracks are displayed in this output.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=117122202
This change replaces TrackGroup[] with TrackGroupArray. This is
to allow equality based hashCode and equals implementations.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=115563146
The TrackSelector API will look like:
TrackSelection[] selectTrack(
TrackRenderer[] renderers, TrackGroup[] trackGroups);
In this CL:
- SampleSources return TrackGroup[], so that the result can be easily
passed to the selector.
- TrackStream gets its own file to sit alongside other Track* classes.
- A TrackSelection object is introduced to encapsulate group and track
indices.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=115251331
- Add a top level failure type (source/renderer/unexpected),
and convenience methods for retrieving the underlying cause
without needing to cast.
- Also add renderer index in the case of renderer failures.
- setIndex/getIndex is a little . . . unclean, but alternatives
involve either having the top line of the stack trace be a
non-interesting line, or loads of try/catch blocks in
ExoPlayerImplInternal.
Issue: #777
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=114763073
- Format can represent both container and sample formats.
If a container contains a single track (as is true in
DASH and SmoothStreaming) then the container Format can
also contain sufficient information about the samples
to allow for track selection. This avoids the Format to
MediaFormat conversions that we were previously doing in
ChunkSource implementations.
- One important result of this change is that adaptive
format evaluation and static format selection now use the
same format objects, which is a whole lot less confusing
for someone who wants to implement both initial selection
and subsequent adaptation logic. It's not in the V2 doc,
but it may well make sense if the TrackSelector not only
selects the tracks to enable for an adaptive playback, but
also injects a FormatEvaluator when enabling them that will
control the subsequent adaptive selections. That would make
it so that all format selection logic originates from the
same place.
- As part of this change, the adaptiveX variables are removed
from the format object; they don't really correspond to a
single format. This also saves on having to inject the max
video dimensions through a bunch of classes.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=114546777
[Step 4 - Partial, of []
- The capabilities checks previously performed in VideoFormatSelectorUtil
are now performed in MediaCodecVideoTrackRenderer. This means they'll be
useful for non-chunk use cases (e.g. when using ExtractorSampleSource).
- Added capabilities checks for audio in MediaCodecAudioTrackRenderer. We
didn't check audio capabilities previously.
- Added functionality to allow a TrackRenderer to indicate the extent of
its adaptive support.
The idea here is that a TrackSelector (to be introduced) will have access to:
(a) TrackGroups from the SampleSource that indicate whether they support
adaptive playbacks and the formats of each individual track.
(b) TrackRenderers that indicate whether they support adaptive playbacks as
well as how capable they are of rendering formats of individual tracks.
This is everything that a TrackSelector needs from the player components in
order to decide how to wire things up. Note that a TrackSelector may opt to
treat FORMAT_EXCEEDS_CAPABILITIES as FORMAT_HANDLED at its own risk, if it
thinks that it (or the user) knows better. This is a request that we've seen
from third parties for better handling cases where capabilities aren't
accurately reported by the underlying platform.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=114427428
Notes:
1. The logic in ExoPlayerImplInternal is very temporary, until we
have proper TrackSelector implementations. Ignore the fact that
it's crazy and has loads of nesting.
2. This change removes all capabilities checking. TrackRenderer
implementations will be updated to perform these checks in a
subsequent CL.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=113151233
GitHub note - Apologies for the cryptic change descriptions,
they relate to a design doc that's not externally visible.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=113043764
I'm not really sure how best to document this in TrackRenderer;
it's a bit of a weird feature. For now, I've gone with the vague
approach.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=112150939
- Generalize rendererEnabledFlags to be selected track indices through
ExoPlayerImpl/ExoPlayerImplInternal.
- Selecting an out-of-bound track index (e.g. -1) is equivalent to
disabling a renderer prior to the generalization.
- A prepared TrackRenderer that exposes 0 tracks is equivalent to a
TrackRenderer in the STATE_IGNORE state prior to the generalization.
Issue #514.
1. Remove requirement for TrackRenderer implementations to report
current position, unless they are time sources.
2. Expose whether renderers have media to play. The immediate benefit
of this is to solve the referenced GitHub issue, and also to only
display the appropriate Audio/Video/Text buttons in the demo app
for the media being played. This is also a natural step toward
multi-track support.
Github issue: #541
- Fix bug where duration of initially disabled tracks wasn't correctly
incorporated into the overall duration reported by the player.
- Don't transition to STATE_ENDED unless the position has reached the
duration, if the duration is known. This allows for "playback" to
continue when all renderers are disabled, rather than jumping straight
to STATE_ENDED.
This also fixes a technical mistake where HlsChunkSource is fed
seekPositionUs=-1 when obtaining the first chunk. This is wrong,
but the usage of this variable within HlsChunkSource enforces that
the seek must stay within bounds, so we get away with it.
Issue: #385
If the timesource track renderer ends, but other track renderers
haven't finished, the player would get stuck in a pending state.
This change enables automatic switching to the media clock in the
case that the timesource renderer has ended, which allows other
renderers to continue to play.
Propagate elapsedRealtimeUs to the video renderer. This allows
the renderer to calculate and adjust for the elapsed time since
the start of the current rendering loop. Typically this is <2ms,
but there situations where it can go higher (normally when the
video renderer ends up processing more than 1 output buffer in
a single loop).
Also made variable naming more consistent throughout the package.
Previously we'd end up blocking forever in this case, which
is the worst thing we could do :). We could either throw an
exception or just print a warning. Printing a warning is more
in line with what other methods do (Handler prints a "sending
message to dead thread" warning).
- Add constants class. Currently housing a single lonely variable,
which is used generally throughout the library, and so no longer
nicely fits into a specific class.
- Rename a few other constants to add clear units.
- Made minor tweak to ExoPlayer documentation.
1. Use ints rather than longs.
2. Remove some counters that dont seem hugely useful.
3. Replace use of volatile with explicit method calls that
cause a memory barrier. This is a lot more efficient than
using volatile because it can be invoked only once per
doSomeWork.