Commit graph

50 commits

Author SHA1 Message Date
huangdarwin
4c3acbf739 HDR: Update gamma comments to linear.
Comment-only change.

PiperOrigin-RevId: 476873286
(cherry picked from commit 16dca1828c)
2022-09-26 13:00:17 +00:00
leonwind
09e0dd8505 Store LUT bitmap as texture with processor creation.
* Before this CL, the texture was stored during the construction of the LUT processor. This failed since if one creates a list of GlEffects on the application thread, the texture will get stored in the application thread during the effect creation and not on the GL thread, which executes the FrameProcessors.
* This is an issue since the executing thread then can't index from the texture stored on a different thread.

PiperOrigin-RevId: 476388021
(cherry picked from commit 44b9aec0b9)
2022-09-23 16:19:43 +00:00
leonwind
a21d79cf1f Remove TODOs for merging RGB and MatrixTransformation processors.
PiperOrigin-RevId: 476362571
(cherry picked from commit 7eb0ce623b)
2022-09-23 14:21:38 +00:00
huangdarwin
ab37184917 HDR: Assert output C.ColorTransfer for tests.
To confirm that tone mapping did or did not happen.

PiperOrigin-RevId: 476354606
(cherry picked from commit 87fd51a39b)
2022-09-23 13:33:28 +00:00
leonwind
25a5fdfdac Add HSL Adjustments to the effects module.
PiperOrigin-RevId: 476144167
(cherry picked from commit dc9fa4f463)
2022-09-22 17:56:54 +00:00
leonwind
63f9df5b1a Add OETF and EOTF ES2 fragment shaders for non-HDR frames.
* Transform the intermediate color space to linear SDR by applying the SMPTE 170M EOTF and OETF.
* Use linear colors for the color filter pixel tests and update all golden bitmaps.

PiperOrigin-RevId: 476124592
(cherry picked from commit 3433758c3b)
2022-09-22 16:45:28 +00:00
leonwind
ae18b30782 Use golden bitmaps in contrast pixel tests.
PiperOrigin-RevId: 475805421
(cherry picked from commit f00e43cf81)
2022-09-21 12:53:42 +00:00
leonwind
40cec25d20 Add LUT functionalities to transformer.
* Adds SDR 3D LUT functionalities with OpenGL 2.0 support.

PiperOrigin-RevId: 474561060
(cherry picked from commit f55a5146e0)
2022-09-15 14:49:19 +00:00
leonwind
80d4d3717c Fix testId and match it to the test name.
PiperOrigin-RevId: 474363545
(cherry picked from commit ab6562e052)
2022-09-14 19:41:11 +00:00
leonwind
74ec58514a Change ContrastProcessor java doc for consistency.
PiperOrigin-RevId: 474002026
(cherry picked from commit 60ea64734b)
2022-09-13 13:28:30 +00:00
leonwind
46ff38ebe2 Add java docs for ContrastProcessor constructor.
* Add docs for the public constructor for consistency with all the
other frame processors.

PiperOrigin-RevId: 473726586
(cherry picked from commit 7a460fa3bd)
2022-09-12 13:02:32 +00:00
leonwind
03a2fb1194 Add rgb matrices to java docs for public constructors.
PiperOrigin-RevId: 473699927
(cherry picked from commit 10cb5f17e0)
2022-09-12 09:52:09 +00:00
claincly
84a46053d6 Split decoding out of the test
This method is useful for other tests also.

PiperOrigin-RevId: 473574282
(cherry picked from commit 7f42e19f09)
2022-09-11 13:01:26 +00:00
leonwind
4e57accb1a Rename MatrixTransformationProcessor to MatrixTextureProcessor.
PiperOrigin-RevId: 473283967
(cherry picked from commit 5c78444bf8)
2022-09-09 17:23:24 +00:00
leonwind
ac60e53fcb Add caching for compositeRgbMatrixArray.
* Refactor caching for matrix transformations to reuse it for rgb matrices.

PiperOrigin-RevId: 473042194
(cherry picked from commit 55afa598e7)
2022-09-08 18:31:11 +00:00
claincly
fac7b16915 Clarify GlTextureProcessor.InputListener contract
PiperOrigin-RevId: 472745311
(cherry picked from commit 5e2823bb1e)
2022-09-07 16:33:44 +00:00
leonwind
0ac950321e Make MatrixTransformationsProcessor constructor to take in Lists.
* Replace ImmutableLists to List interface for constructors

PiperOrigin-RevId: 472433434
(cherry picked from commit 5b556b3c33)
2022-09-06 12:37:47 +00:00
leonwind
70d29f6147 Use super class for toGlProcessor in RgbFilter.
PiperOrigin-RevId: 472405147
(cherry picked from commit 91e1209e82)
2022-09-06 09:31:05 +00:00
leonwind
8da65d01d2 Merge RgbProcessor and MatrixTransformation.
PiperOrigin-RevId: 472325145
(cherry picked from commit 672405afdf)
2022-09-05 21:51:11 +00:00
huangdarwin
6c51aa949d HDR: Use factory for MatrixTransformationProcessor.
Separate MatrixTransformationProcessor constructors by color input and output.

PiperOrigin-RevId: 471034768
(cherry picked from commit 1b6482960e)
2022-08-30 17:50:21 +00:00
leonwind
fb43ce2005 Add static Grayscale and Inverted RGB Filter.
PiperOrigin-RevId: 471017440
(cherry picked from commit 8595042302)
2022-08-30 16:47:02 +00:00
claincly
7fc1e4a674 Fix ExternalTextureManager: repeated queueing input frame in preview
TL;DR: we should check if there are new frames available to queue to the
ExternalTextureProcessor before actually queueing a frame.

The overall flow on the external texture processor:

- `SurfaceTexture.onFrameAvailable` is called on `ExtTexMgr`, and
  - it calls `updateTexImage()`, and sets `frame`
  - it calls `maybeQueueFrameToExtTexProc()`
    - the frame is queued to `ExtTexProc` if `frame` is set

  - From `ExtTexProc.queueInputFrame()`:
    - notifies the `frameProcessorListener` of available frame
    - notifies the `inputListener` of `onReadyToAcceptInputFrame`
      - (`ExtTexMgr` is the listener), it calls `maybeQueueFrameToExtTexProc()`
       again

-- Parallelly --
- `ExtTexProc` calls `inputListener.onInputFrameProcessed`, when the frame is
released
  - (`ExtTexMgr` is the listener), sets `frame` to `null`

*Problem*

This logic relies on `frame` to be cleared at the right time.

In transformer, it's OK b/c `ExtTexProc` release the frame immediately in
`queueInputFrame()` and calls `onInputFrameProcessed` which also reset `frame`

But in previewing, the frame is not released for a while, up to 10 ms.
In this case, `frame` will not reset in this 10 ms, and
`maybeQueueFrameToExtTexProc()` is repeatedly queueing the same input frame.

PiperOrigin-RevId: 470211620
(cherry picked from commit 91709831ed)
2022-08-26 11:03:54 +00:00
leonwind
bf299da11c Delete glPrograms in Contrast and RgbMatrix.
Remove unecessary null checks.

PiperOrigin-RevId: 469999952
(cherry picked from commit a7d3752c66)
2022-08-25 15:49:13 +00:00
huangdarwin
893bf0db7c HDR: Rename GL_COLOR_TRANSFER instances to COLOR_TRANSFER
PiperOrigin-RevId: 469959215
(cherry picked from commit 2a05a50403)
2022-08-25 11:43:40 +00:00
huangdarwin
7e7f07f8ab HDR: Add PQ support.
Use the PQ OETF and EOTF to ensure that intermediate fragment shader operations
using PQ are in linear BT.2020 rather than PQ and HLG-1 BT.2020.

Also, swap the OETF and EOTF in shaders, as they were used incorrectly before

Manually tested by verifying transformer demo HLG and PQ videos look the same with and without this CL, including with a BitmapOverlayProcessor enabled to test flows both with one MatrixTransformationProcessor that skips HDR TFs, and with one that doesn't.

PiperOrigin-RevId: 469736067
(cherry picked from commit 2ad07e88ee)
2022-08-24 15:44:22 +00:00
leonwind
5ace28044d Bind contrastFactor in constructor instead of drawFrame method.
PiperOrigin-RevId: 469438747
(cherry picked from commit 7e5dcf2360)
2022-08-23 13:16:17 +00:00
Googler
373ac4c7bd Change onOutputFrameAvailable timestamp from nanos to micros.
Upstream timestamps from the decoder are also in microseconds,
so using microseconds here is consistent with that.

PiperOrigin-RevId: 468659099
(cherry picked from commit 0b1c540ff9)
2022-08-19 09:47:28 +00:00
Googler
166838ae70 Allow frame release to be controlled outside FrameProcessor.
Adds a method to FrameProcessor.Listener to be called when an
output frame is available and a method releaseOutputFrame in
FrameProcessor allowing the caller to trigger release of the
oldest available output frame at a given timestamp. Late frames
or frames with unset release times are dropped in the
FinalMatrixTransformationProcessorWrapper.

More than one output frame can become available before they are
released if the penultimate GlTextureProcessor is capable of producing
multiple output frames. Processing continues while waiting for
releaseOutputFrame to be called. Frame release tasks are prioritized
over other tasks.

PiperOrigin-RevId: 468473072
(cherry picked from commit a5d7fdcab5)
2022-08-18 16:10:48 +00:00
huangdarwin
068a9d1099 HDR: Clamp YUV to RGB conversion.
Manually tested using transformer demo HLG videos. Before this CL, RGB values after the YUV to RGB conversion reached up to 1.025. After this CL, RGB values correctly clamp at 1.0.

PiperOrigin-RevId: 468426092
(cherry picked from commit 244d38cf0e)
2022-08-18 11:31:03 +00:00
Googler
823df91ca0 Defensively cancel frame processing tasks on error.
FrameProcessingTaskExecutor should be released on error.
There can be a delay until this happens, so
FrameProcessingTaskExecutor will cancel any pending tasks
and drop new tasks until it is released.

PiperOrigin-RevId: 468171820
(cherry picked from commit 0c961a7abd)
2022-08-17 12:25:53 +00:00
leonwind
06e95f9f59 Fix typo
PiperOrigin-RevId: 468152718
(cherry picked from commit 9f6940eaa4)
2022-08-17 10:15:21 +00:00
leonwind
ec9948e9f2 Compact a RGB Matrix chain into a singular RGB Matrix.
PiperOrigin-RevId: 468013019
(cherry picked from commit 045a396167)
2022-08-16 20:39:42 +00:00
huangdarwin
d91f60b6e6 HDR: Update limited range and add full range YUV to RGB color transforms.
PiperOrigin-RevId: 467910378
(cherry picked from commit d963dfbd3e)
2022-08-16 13:33:32 +00:00
Googler
f6dde78204 Allow high-priority tasks to be executed before other tasks.
This is needed as a pre-requisite for allowing MCVR to control
FrameProcessor frame release for previewing.

Submitting a high-priority task is conceptually different from
posting at the front of a single queue of tasks, as the high-priority
tasks are executed in FIFO order among themselves. This will ensure
that frame release tasks submitted in close succession are executed
in the order they are submitted but before any lower priority tasks.

PiperOrigin-RevId: 467675137
(cherry picked from commit 59be732230)
2022-08-15 15:27:21 +00:00
andrewlewis
a2815141e6 Increase pixel difference threshold
PiperOrigin-RevId: 467610621
(cherry picked from commit 73d606acf3)
2022-08-15 07:59:28 +00:00
leonwind
1076f3f7d7 Refactor RgbaMatrix to RgbMatrix.
* Rename all Rgba instances to Rgb.
* Remove alpha value from the RGBA Matrices and apply the 4x4 matrix
only to the R, G, B channels.
* Restore the alpha from the input unchanged.

PiperOrigin-RevId: 467208888
(cherry picked from commit 8760ee48b9)
2022-08-12 14:51:25 +00:00
Googler
19dfbeae5b Avoid spinning while queueing input to ExternalTextureProcessor.
This change adds ExternalTextureManager which implements
InputListener to only queue input frames to the
ExternalTextureProcessor when it is ready to accept an input
frame. This replaces the old retry-logic in GlEffectsFrameProcessor.

Before this change, the retrying in GlEffectFrameProcessor wasted
CPU time if input becomes available faster than the
ExternalTextureProcessor can process it.

PiperOrigin-RevId: 467177659
(cherry picked from commit d7bf1ed2d7)
2022-08-12 11:10:47 +00:00
Googler
65d73e142f Fix ChainingGlTextureProcessorListener field name.
PiperOrigin-RevId: 466735554
(cherry picked from commit 4c4f7d73b4)
2022-08-10 18:01:01 +00:00
Googler
6b4d174cde Avoid spinning in between intermediate texture processors.
This change adds a new method onReadyToAcceptInputFrame to
GlTextureProcesssor.InputListener and changes maybeQueueInputFrame
to queueInputFrame, removing the boolean return value.
This avoids the re-trying in ChainingGlTextureProcessorListener
by allowing it to only feed frames from the producing to the consuming
GlTextureProcessor when there is capacity.

MediaPipeProcessor still needs re-trying when processing isn't 1:1.

PiperOrigin-RevId: 466626369
(cherry picked from commit 97e6a86d2b)
2022-08-10 09:56:24 +00:00
Googler
ccef3950ca Remove times(1) from effect and transformer tests as it is the default.
PiperOrigin-RevId: 466324322
(cherry picked from commit 1bdc252d2c)
2022-08-09 12:08:39 +00:00
huangdarwin
00749d9d26 HDR: Rename ColorInfo#isHdr to isTransferHdr.
While HDR is most closely tied to the color transfer (ex.
COLOR_TRANSFER_SDR is the only one explicitly mentioning dynamic
range), technically color spaces may be associated with HDR as well,
like BT.2020 commonly being used for HDR rather than BT.709 for SDR.

Therefore, it's more specific to mention just that the transfer is HDR.

PiperOrigin-RevId: 466316960
(cherry picked from commit 35161c7489)
2022-08-09 11:28:31 +00:00
Googler
cdd47ff703 Split GlTextureProcessor.Listener into input/output/error listener.
This simplifies ChainingGlTextureProcessor as it now only connects a
consuming and a producing GlTextureProcessor rather than a previous,
current, and next GlTextureProcessor.

Also use default no-op implementations of the listeners in
SingleFrameGlTextureProcessor and MediaPipeProcessor to avoid
null-checks.

PiperOrigin-RevId: 466301642
(cherry picked from commit 7dc05edbab)
2022-08-09 10:05:14 +00:00
huangdarwin
37274c91de HDR: Input ColorInfo to the FrameProcessor.
This allows the GlEffectsFrameProcessor to later handle HLG and PQ
differently, or limited and full color range differently.

No functional change intended in this CL.

PiperOrigin-RevId: 466070764
(cherry picked from commit 536d42c865)
2022-08-08 16:55:22 +00:00
leonwind
1bbb5df410 Switch @param to @code tags in RgbAdjustment.
PiperOrigin-RevId: 465591877
(cherry picked from commit fe0cf05283)
2022-08-05 17:20:54 +00:00
leonwind
d34ed7a5e1 Add RgbAdjustment class to build RgbaMatrices
* Add RgbaMatrix interface implementation.
* Add Builder class for easy adjustments.
* Adjust existing RgbaMatrixPixelTests to use new RgbAdjustment class.

PiperOrigin-RevId: 465545429
(cherry picked from commit a76dbfd363)
2022-08-05 12:56:26 +00:00
leonwind
46f267700f Remove clamp function in contrast fragment shader.
* OpenGL automatically clamps the output colors to the [0, 1] interval.

PiperOrigin-RevId: 465071999
(cherry picked from commit 2347db5d74)
2022-08-03 16:14:30 +00:00
hschlueter
110c442758 Fix saving previous debugSurfaceView in FinalMatrixTPWrapper.
PiperOrigin-RevId: 465067306
(cherry picked from commit a28a508d2d)
2022-08-03 15:52:24 +00:00
hschlueter
89edfbc12b Clean up FrameProcessor TODOs.
PiperOrigin-RevId: 465044342
(cherry picked from commit c5d1940fba)
2022-08-03 13:53:53 +00:00
hschlueter
8b9203a3ea Move effects functionality out of transformer to effects module.
PiperOrigin-RevId: 465038852
(cherry picked from commit 22725ddfa8)
2022-08-03 13:19:15 +00:00
hschlueter
93bb191cb1 Create effect module.
PiperOrigin-RevId: 464767396
(cherry picked from commit 4d09ca6698)
2022-08-02 12:36:47 +00:00