Extract supplemental data from block additions in WebM/Matroska.
Allow storing supplemental data alongside samples in the SampleQueue and write
it as a separate field in DecoderInputBuffers.
Handle supplemental data in the VP9 extension by propagating it to the output
buffer.
Handle supplemental data for HDR10+ in MediaCodecVideoRenderer by passing it to
MediaCodec.setParameters, if supported by the component.
PiperOrigin-RevId: 264582805
I think we need to start clearing the holder as part of the
DRM rework. When we do this, it'll only be valid to read
from the holder immediately after it's been populated.
PiperOrigin-RevId: 262362725
In surface YUV output mode the width/height fields of the VpxOutputBuffer were
never populated. Fix this by adding a new method to set the width/height and
calling it from JNI like we do for GL YUV mode.
PiperOrigin-RevId: 250449734
Update configuration script to use an external build, so we can remove use of
isysroot which is broken in the latest NDK r19c. Also switch from gnustl_static
to c++_static so that ndk-build with NDK r19c succeeds.
Issue: #5922
PiperOrigin-RevId: 250287551
This is part of the public API and the underscored versions
weren't intended to be used outside the library.
Also updating the external instructions to checkout the version
of libvpx that supports this macro for this particular constant.
#codehealth
PiperOrigin-RevId: 242170926
There were some edge cases in which we'd forget to release DRM
sessions. For example if we read a format and acquired a
pendingDrmSession (in onInputFormatChanged), then immediately
read another format and overwrote pendingDrmSession, we'd
forget to release the one that's been overwritten.
This change hopefully makes release much clearer. We keep a list
of all drm sessions we're currently holding. Whenever we update
either drmSession or pendingDrmSession, we release any other
sessions that are in the list.
PiperOrigin-RevId: 228905465
Turn on flag to enable fast loop filtering. This improves
multi-threaded decode performance by starting loop filtering early
if there are free threads available to do so.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=218239442
Renamed to stop collision between the ExoV1 and ExoV2 implementation.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=217348150
With default of value set to -1, every single dropped frame is reported because of expression: if (droppedFrames >= maxDroppedFramesToNotify) { maybeNotifyDroppedFrames(); }
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=213502573
Not having this annotation may cause Kotlin implementations to fail.
Issue:#4802
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=212980643
Power Comparison:
TextureView 1080p 720p
H264 HW 498, 496 507, 478
VP9 RGB 1050, 1104 1185, 1152
VP9 ANativeWindow 1070, 985 700, 674
GLSurfaceView
VP9 YUV 1075, 1112 716, 635
SurfaceView
H264 HW 419, 409 397, 377
VP9 RGB 1044, 1139 654, 671
VP9 ANativeWindow 975, 835 617, 623
VP9 MediaCodec 683, 679 488, 476
Measures average current drawn mAH on a Nexus 6 at full brightness from time t=3 to t=95 seconds. The same clip was used for all tests. Two measurements were taken for each category.
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=203847744
Video renderers assume that the player position is advancing linearly while in
the started state. MediaCodecVideoRenderer schedules frames for rendering in the
future in the expectation that the player position is advancing.
This assumption is not currently true when using a position from the AudioTrack:
the player position can be fixed for (in the worst case) up to about 100 ms
before it starts increasing. This leads to an effect where the first frame is
rendered then a few other frames are rendered, then there's a pause before
frames start being rendered smoothly.
Work around this issue by checking whether the position has started advancing
before scheduling frames to be rendered in the future.
It might be preferable to make the audio renderer only become ready when its
timestamp can start advancing, but this is likely to be complicated.
Issue: #3841
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Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=190937429