In preparation for adding support for ads in playlists:
- Make releasing a no-op if the instance was already released
- Remove null checks on non-null `adDisplayContainer` and `adsLoader`
- Move initializing the ads manager into a private method as it will need to be
called from two places soon.
- Misc other cleanup.
Issue: #3750
PiperOrigin-RevId: 341021493
In a later change, the AdPlaybackState will include the playing adsId (set by
the AdsLoader) and the ads loader will use this to determine what ad
information is associated with the playing/next periods, to allow loading ads
in playlists.
Apps can continue to pass just a URI for an ad tag with their MediaItem, in
which case the associated playlist will request that ad tag just and the same
state will be used for all occurrences of the ad tag.
This change has breaking changes to the AdsLoader interface and removes
deprecated ways of passing the ad tag, as it's very likely to go into a major
release anyway and not needing to handle the deprecated cases simplifies
ImaAdsLoader.
Issue: #3750
PiperOrigin-RevId: 340438580
This test is not run in presubmit as it was too flaky, and is currently broken
due to assets moving.
Also migrate off ImaPlaybackTest off deprecated APIs.
#minor-release
PiperOrigin-RevId: 340405666
In a later change ImaAdsLoader will use multiple AdTagLoaders.
This change shouldn't have any substantial changes in behavior (it's almost
entirely moving code around). An exception is that ImaSdkSettings is configured
when making a request rather than at construction time.
Issue: #3750
PiperOrigin-RevId: 339891712
ImaAdsLoader notified onEnded whenever an ad finished playing, but when an ad
is skipped in an ad pod we'd receive a playAd call before the player
discontinuity for skipping to the next ad. Fix this behavior by checking that
IMA's playing ad matches the player's playing ad before notifying onEnded.
#minor-release
PiperOrigin-RevId: 339424910
The 'implementation' dependency causes problems when resolving
ListenableFuture in contexts that also include the
com.google.guava:listenablefuture:1.0 dependency.
Issue: #7905
Issue: #7997
Issue: #7993
PiperOrigin-RevId: 337093024
This will reduce the amount of boilerplate required to pass the configuration
values around (especially in a planned future change when logic is factored out
of ImaAdsLoader).
PiperOrigin-RevId: 337058355
This is in preparation for supporting playlists of ads media sources using
ImaAdsLoader.
Existing ways of passing ad tags should still function but are deprecated (and
won't be supported with playlists).
Issue: #3750
PiperOrigin-RevId: 335618364
On receiving a fetch error for an ad that would otherwise play based on an
initial/seek position, the pending content position wasn't cleared which meant
that position reporting was broken after a fetch error. Fix this by always
clearing the pending position (if there was a pending position that will have
triggered the fetch error).
Also deduplicate the code for handling empty ad groups (fetch errors)
and ad group load errors.
Issue: #7956
PiperOrigin-RevId: 334113131
This is useful because ImaAdsLoader.getAdsLoader() can now return null
(before ads have been requested), and it avoids the app needing to get
an AdsManager to attach its listener.
PiperOrigin-RevId: 330907051
- Use a setter, which is consistent with how other optional
components are passed.
- Remove nesting where a provider provides another provider.
Since AdSupportProvider then only provides one thing, it
can be renamed to AdsLoaderProvider, which more clearly
expresses what it provides.
PiperOrigin-RevId: 330396334
This callback was not notified before, which could theoretically lead to ad
loading timing out. In practice it doesn't currently happen because the timeout
appears to start when the ad cue point is reached, not when loadAd is called.
We notify onLoaded when the ad media period is prepared (for HTML5 the
recommendation is to notify on the HTMLMediaElement 'canplay' event, which this
roughly corresponds to).
PiperOrigin-RevId: 324568407
AdDisplayContainer now takes the video ad player at construction time,
and obstructions are registered/unregistered via a new method. Also
'content complete' is now notified via ad callbacks rather than the
AdsLoader.
PiperOrigin-RevId: 320567666
Also move implementations of some VideoAdPlayer callback methods into
their own methods. This is a no-op change except for expanding the
scope of some defensive try blocks associated with those callbacks.
Also add static imports for Math.max and Assertions helpers methods.
PiperOrigin-RevId: 319958087
On reaching the end of the content we would notify content complete
and skip unplayed ads, causing a timeline change. That timeline change
was handled in a way that caused a further timeline change in the
2.11.6 release, where we don't yet deduplicate no-op Timeline changes,
causing repeated timeline changes indefinitely.
At tip-of-tree, the timeline wouldn't refresh repeatedly. However the
code for sending content complete at the point of transitioning to
play a preloaded postroll ad was not correct in that it didn't mark
previous ads as skipped. Instead they happened to be marked as
skipped later on due to the timeline change handling content
completion code triggering again.
Fix this by only marking ads as skipped when content completes once,
to avoid the duplicate timeline change, and moving the skipped ad
marking so it happens in the same place as notifying content complete.
PiperOrigin-RevId: 318454908
This removes a lot of duplication from the module configuration,
avoids divergence, and makes sure that only the important differences
to the default are visible in each module file.
PiperOrigin-RevId: 318024823
The IMA SDK now preloads postrolls which is great as we no longer need
to rely on detecting buffering at the end of the stream to trigger
playing postrolls.
Add in the required logic to detect the period transition to playing
the postroll.
Issue: #7518
PiperOrigin-RevId: 317610682
We currently get float ad cue points from IMA, but store these as
longs in microseconds. The cast from double to long would take the
floor of the value, which could lead to stored ad cue points being
off-by-one. Use Math.round to avoid this.
ImaAdsLoader also has code to map a double AdPodInfo position (which
should match a cue point) onto the corresponding ad group index by
searching the long ad cue points. Match the calculation used where we
map float cue points, including narrowing the position to a float
first to avoid regressions if IMA SDK behavior changes to represent
positions in more than float precision later, and also remove the
requirement that the ad positions match exactly as a defensive
measure.
PiperOrigin-RevId: 317607017
After an ad pod coming up has preloaded, if the user seeks before it
plays we get pauseAd/stopAd called for that ad pod. Also, the ad will
not load again. Work around this unexpected behavior by handling
pauseAd/stopAd and discarding the ad.
In future, it's likely that the IMA SDK will stop calling those
methods, and will loadAd again for the preloaded ad that was
unexpectedly discarded. This change should be compatible with that,
because the ad won't be discarded any more due to not calling stopAd.
Issue: #7492
PiperOrigin-RevId: 316873699
Ads can appear due to asynchronous ad tag requests completing after
earlier ads in a pod have loaded, so remove the requirement that the
ad count can't change. The MediaPeriodQueue should handling discarding
buffered content if an ad appears before already buffered content, so
I think this case is actually handled correctly by the core player
already.
Also remove the requirement that an ad URI can't change. This is a
defensive measure for now, but it's likely that a later fix in the IMA
SDK for an issue where loadAd is not called after preloading then
seeking before a preloaded ad plays will result in loadAd being called
more than once, and I think it's possible that the second call to
loadAd may have a different URI. Because the ad URI should only change
after an intermediate seek to another MediaPeriod, there shouldn't be
any problems with buffered data not getting discarded.
Issue: #7477
PiperOrigin-RevId: 316871371
The release() method was added in the recent IMA API changes for
preloading and now 'collides' with the ExoPlayer AdsLoader release
method. This led to all ads completing being treated as a call to
completely release the ads loader, which meant that the ad playback
state was not updated on resuming after all ads had completed, which
in turn led to playback getting stuck buffering on returning from the
background after all ads played.
Move the IMA callbacks into an inner class to avoid this.
Issue: #7508
PiperOrigin-RevId: 316834561
We're then able to use this same helper class from tests, to avoid
running into spurious failures caused by long microseconds being
round-tripped through float seconds.
PiperOrigin-RevId: 316435084
Some but not all VideoAdPlayer callbacks from the IMA SDK included
defensive handling of unexpected cases. Add the remaining ones.
Issue: #7492
PiperOrigin-RevId: 316082651
In a later change it will be necessary to be able to destroy the ads
manager if all ads are skipped while creating ads rendering settings.
This change prepares for doing that by not having the ads manager
passed into the method (so the caller can null or initialize it).
PiperOrigin-RevId: 315488830
Previously the fake ads loader listener would always pass the same ad
durations to the fake player, but actually the known ad durations can
change during playback.
Make the fake behavior more realistic by only exposing durations for
ads that have loaded.
PiperOrigin-RevId: 314956223
FakeMediaSource and FakeTimeline should put a media item to the window just as other media sources and timelines do. This change provides a fake media item for both of them.
Further the MaskingMediaSource needs to provide a media item for when the real timeline of the masked media source is not available. This can be easily done by using mediaSource.getMediaItem() once available. For now a dummy is used to make ExoPlayerTest run green. This can be easily change to use mediaSource.getMediaSource as soon as this method is defined by the MediaSource interface.
PiperOrigin-RevId: 314897474
This is necessary now we have Guava in debug (no-minified) apps.
Also switch to AndroidX multidex to remove the support library dependency.
Temporarily we need to add an Application class, as internal jetification
doesn't seem to handle declaring MultiDexApplication in AndroidManifest.xml.
issue:#7421
PiperOrigin-RevId: 313145023
The ad break time in seconds from IMA was "-1" for postrolls, but this didn't
match C.TIME_END_OF_SOURCE in the ad group times array.
Handle an ad break time of -1 directly by mapping it onto the last ad group,
instead of trying to look it up in the array.
PiperOrigin-RevId: 312064886
Detect stuck buffering cases in ImaAdsLoader, and discard the ad group after
a timeout. This is intended to make the IMA extension more robust in the case
where an ad group unexpectedly doesn't load.
The timing out behavior is enabled by default but apps can choose to retain
the old behavior by setting an unset timeout on ImaAdsLoader.Builder.
PiperOrigin-RevId: 311729798
Log content progress events, as these are helpful to debug triggering of events
based on the content progress.
Don't log AD_PROGRESS events as they occur several times per second while ads
are playing, and the verbosity makes logs difficult to read.
PiperOrigin-RevId: 311077302
These tests require longer content so that the ads are spaced apart far enough
to trigger preloading while content is playing (rather than immediately as soon
as a position is reported).
PiperOrigin-RevId: 309733826
adPlaybackState is now non-null, and the uninitialized case is covered by a new
boolean hasAdPlaybackState. Position progress updates are now non-null and
initialized with IMA's VIDEO_TIME_NOT_READY constant.
Also fix some misc code issues:
- Remove empty branch for SmoothStreaming (Android Studio warns about this).
- Tidy onTimelineChanged and onPositionDiscontinuity and the methods they call
to improve naming.
- Remove logging for IMA events after release, as these methods are expected to
be called in the current IMA SDK behavior.
PiperOrigin-RevId: 308977116
The mocking setup is quite messy/unclear compared to the fakes, but it seems
worth switching over because IMA API changes have already required changes
to fakes in the past, and there are more API changes in the version we are
about to upgrade to. This change should generally remove the need to keep
the fakes up-to-date.
PiperOrigin-RevId: 308819176
Notes: this doesn't fix the current issue where the component containing the
ad overlay view leaks, but is good practice anyway.
PiperOrigin-RevId: 308582036
This is one step toward following the google3's test naming convention.
See go/java-testing/getting_started#basic-test-template for details
why prefix test isn't necessary.
This CL is generated by following command
$ find -name '*Test.java' | xargs -I{} sed -i 's/^\ \ public\ void\ test\([A-Z]\)\(.*\)$/ public void \L\1\E\2/' {}
PiperOrigin-RevId: 300530329
The new version fixes some warnings in Gradle builds. Also
add missing indirect compileOnly dependencies to fix some more warnings
Issue:issue:#7007
PiperOrigin-RevId: 298855510
This tests explicitly that initialization happens even if the Timeline
is a placeholder.
No other change is needed. While the Timeline is still a placeholder
ImaAdsLoader.getCurrentPeriodPosition will return 0 and trigger
pre-rolls (intended behaviour) and it doesn't matter whether the
actual initial period position may be somewhere else.
PiperOrigin-RevId: 298833867
It looks like loading ad cue points would cause a source info refresh
causing the content media period load to be canceled, meaning we would
never get a non-placeholder timeline.
This changes ensures that the ads manager will still be initialized,
avoiding playback getting stuck when playing a ProgressiveMediaPeriod
with a preroll ad.
PiperOrigin-RevId: 298814758
The positions were interchangeably used with window and period
positions. This change more clearly ensures that all positions in the
AdPlaybackState are based on periods and that we use the right adjustments
for all usages.
PiperOrigin-RevId: 297811633
This change deprecates Player.onPlayerStateChanged(boolean pwr, int state). It removes deprecation for trivial cases. I'll remove other deprecated usages (mostly in ui module) in follow-up CLs to not bloat this CL.
PiperOrigin-RevId: 292917872
ImaAdsLoader relies on preloading being enabled (it doesn't
work without it) so we may as well remove the constant to
avoid potential confusion.
PiperOrigin-RevId: 284951356
*** Original commit ***
Rollback of 4ad4e3e4fc
*** Original commit ***
Rollback of 3b22db33ba
*** Original commit ***
add top-level playlist API to ExoPlayer
Public design doc:
https://docs.google.com/document/d/11...
***
PiperOrigin-RevId: 275813737
This flag is currently merged into Window.isDynamic, which isn't always true
because
1. A window can be dynamic for other reasons (e.g. when the duration is still
missing).
2. A live stream can be become non-dynamic when it ends.
Issue:#2668
Issue:#5973
PiperOrigin-RevId: 271999378
If the app seeks after we get an ads manager but before the player exposes the
timeline with ads, we would end up expecting to play a preroll even after the
seek request arrived. This caused the player to get stuck.
Wait until a non-empty timeline has been exposed via onTimelineChanged before
initializing IMA (at which point it can start polling the player position). Seek
requests are not handled while an ad is playing.
PiperOrigin-RevId: 265058325
Any seek before the first timeline becomes available will result in a NPE.
Change it to handle that case gracefully.
Issue:#5831
PiperOrigin-RevId: 264603061
AdsMediaSource posts AdsLoader.start to the main thread during preparation, but
the app may call AdsLoader.setPlayer(null) before it actually runs (e.g., if
initializing then quickly backgrounding the player).
This is valid usage of the API so handle this case instead of asserting. Because
not calling setPlayer at all is a pitfall of the API, track whether setPlayer
has been called and still assert that in AdsLoader.start.
PiperOrigin-RevId: 264329632
We no longer need two modules as AndroidX-Test takes care of the system
abstraction and we no longer have Robolectric Handler/Looper workarounds.
PiperOrigin-RevId: 262363201
- Remove manifest argument from callbacks of Player.EventListener and
SourceInfoRefreshListener. Instead make it accessible through
Player.getCurrentManifest() and Timeline.Window.manifest.
- Fix all MediaSource implementation to include the manifest in the
Timeline instead of passing it to the SourceInfoRefreshListener.
- Refactor ExoPlayerTestRunner, FakeTimeline, FakeMediaSource to
reflect these changes and make tests pass.
PiperOrigin-RevId: 257359662
We are currently defaulting to targetSdk=1 as no targetSdk is specified. Only
tests which explicitly ask for another SDK use another test SDK. With the
versioned manifest, all tests run using the targetSDK by default.
PiperOrigin-RevId: 249060796
We previously only checked whether the reason for the timeline change is
RESET which indicates an empty timeline. Change this to an explicit check
for empty timelines to also ignore empty media or intermittent timeline
changes to an empty timeline which are not marked as RESET.
Issue:#5831
PiperOrigin-RevId: 248499118
The old domain automatically forwards to the new one. For consistency, change
all doc and code references regardless.
Also adds GitHub CNAME config file which configures our page for the custom
domain.
PiperOrigin-RevId: 243592110
This replaces the deprecated usages of RobolectricTestRunner and
RuntimeEnvironent and fully migrates the tests to androidx.
PiperOrigin-RevId: 238011667
Switch from passing an ad UI ViewGroup to passing an object that can also
provide information about controls overlays.
Also switch to using a dedicated overlay for ads instead of the overlay frame
layout, which apps have easy access to.
PiperOrigin-RevId: 233393500
Given the change to require setPlayer on AdsLoaders, it seems like a good
opportunity to clean up deprecated ads-related symbols.
PiperOrigin-RevId: 233020171
That's the same position set in MediaPeriod.prepare (where it may be removed
in the future).
Having the position at an earlier point is necessary to fix an
issue with lazy preparation in ConcatenatingMediaSource where the prepare
position was assumed to be known but MediaPeriod.prepare hasn't been called
yet.
Issue:#5350
PiperOrigin-RevId: 229756637
They are not longer needed anywhere, are error-prone (because of threading
requirements), and complicate testing and using MediaSources without a player.
PiperOrigin-RevId: 227871157
Passing the player through MediaSource.prepare is only needed for the AdsLoader
and complicates other usages of MediaSource. Providing the player directly to
the AdsLoader is also in line with the usage pattern of PlayerView and other
components.
Also rename methods to start/stop to better reflect their usage.
PiperOrigin-RevId: 227682112
Before this change, the player state would be STATE_ENDED then
STATE_BUFFERING (when the postroll ad was marked as played) then
STATE_ENDED again.
Queueing a final content media period with start point equal to
the content duration after a postroll ensures that the player
state doesn't change to STATE_ENDED transiently.
Switch from using C.TIME_END_OF_SOURCE to C.TIME_UNSET for media
periods that should not have an end point and are not followed
by an ad.
Content media periods before postrolls have end position
C.TIME_END_OF_SOURCE. If the postroll ad loads, its content
position is set to the content duration, which should be known
at the point of loading the postroll, then a final 'empty'
content media period with start position equal to its duration
is queued. If the postroll fails to load, this empty content
media period is queued up directly after the preceding content
media period.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=219443683
A lot of methods just forward to other methods and there is no conceivable
way a player should implement it another way. Moving these methods to a
base player class allows to remove duplicated code across our player
implementations.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=215374192