Commit graph

8 commits

Author SHA1 Message Date
Oliver Woodman
8db1331021 Propagate MediaFormat instead of TrackInfo.
Issue #514.
2015-08-11 18:23:22 +01:00
Oliver Woodman
6085d185fa Internal plumbing for multi-track support.
- Generalize rendererEnabledFlags to be selected track indices through
  ExoPlayerImpl/ExoPlayerImplInternal.
- Selecting an out-of-bound track index (e.g. -1) is equivalent to
  disabling a renderer prior to the generalization.
- A prepared TrackRenderer that exposes 0 tracks is equivalent to a
  TrackRenderer in the STATE_IGNORE state prior to the generalization.

Issue #514.
2015-08-11 18:06:21 +01:00
Oliver Woodman
574e554e01 Make classes/methods final to prevent uncontrolled extension. 2015-08-03 15:18:09 +01:00
Oliver Woodman
a2f10399e7 Improve error propagation 2015-07-21 10:07:49 +01:00
Oliver Woodman
8e58a3f5f5 Steps toward full multi-track support.
1. Remove requirement for TrackRenderer implementations to report
   current position, unless they are time sources.
2. Expose whether renderers have media to play. The immediate benefit
   of this is to solve the referenced GitHub issue, and also to only
   display the appropriate Audio/Video/Text buttons in the demo app
   for the media being played. This is also a natural step toward
   multi-track support.

Github issue: #541
2015-06-18 14:27:24 +01:00
Oliver Woodman
64cc380fe1 Avoid loading first chunk when preparing HLS for non-zero position.
This also fixes a technical mistake where HlsChunkSource is fed
seekPositionUs=-1 when obtaining the first chunk. This is wrong,
but the usage of this variable within HlsChunkSource enforces that
the seek must stay within bounds, so we get away with it.

Issue: #385
2015-05-11 21:10:20 +01:00
Oliver Woodman
027d9eefbd Smoother playback #1.
Propagate elapsedRealtimeUs to the video renderer. This allows
the renderer to calculate and adjust for the elapsed time since
the start of the current rendering loop. Typically this is <2ms,
but there situations where it can go higher (normally when the
video renderer ends up processing more than 1 output buffer in
a single loop).

Also made variable naming more consistent throughout the package.
2014-10-09 17:26:01 +01:00
Oliver Woodman
27ab5c83a6 Initial drop. 1.0.10. 2014-06-16 12:56:04 +01:00