On reaching the end of the content we would notify content complete
and skip unplayed ads, causing a timeline change. That timeline change
was handled in a way that caused a further timeline change in the
2.11.6 release, where we don't yet deduplicate no-op Timeline changes,
causing repeated timeline changes indefinitely.
At tip-of-tree, the timeline wouldn't refresh repeatedly. However the
code for sending content complete at the point of transitioning to
play a preloaded postroll ad was not correct in that it didn't mark
previous ads as skipped. Instead they happened to be marked as
skipped later on due to the timeline change handling content
completion code triggering again.
Fix this by only marking ads as skipped when content completes once,
to avoid the duplicate timeline change, and moving the skipped ad
marking so it happens in the same place as notifying content complete.
PiperOrigin-RevId: 318454908
The IMA SDK now preloads postrolls which is great as we no longer need
to rely on detecting buffering at the end of the stream to trigger
playing postrolls.
Add in the required logic to detect the period transition to playing
the postroll.
Issue: #7518
PiperOrigin-RevId: 317610682
We currently get float ad cue points from IMA, but store these as
longs in microseconds. The cast from double to long would take the
floor of the value, which could lead to stored ad cue points being
off-by-one. Use Math.round to avoid this.
ImaAdsLoader also has code to map a double AdPodInfo position (which
should match a cue point) onto the corresponding ad group index by
searching the long ad cue points. Match the calculation used where we
map float cue points, including narrowing the position to a float
first to avoid regressions if IMA SDK behavior changes to represent
positions in more than float precision later, and also remove the
requirement that the ad positions match exactly as a defensive
measure.
PiperOrigin-RevId: 317607017
After an ad pod coming up has preloaded, if the user seeks before it
plays we get pauseAd/stopAd called for that ad pod. Also, the ad will
not load again. Work around this unexpected behavior by handling
pauseAd/stopAd and discarding the ad.
In future, it's likely that the IMA SDK will stop calling those
methods, and will loadAd again for the preloaded ad that was
unexpectedly discarded. This change should be compatible with that,
because the ad won't be discarded any more due to not calling stopAd.
Issue: #7492
PiperOrigin-RevId: 316873699
Ads can appear due to asynchronous ad tag requests completing after
earlier ads in a pod have loaded, so remove the requirement that the
ad count can't change. The MediaPeriodQueue should handling discarding
buffered content if an ad appears before already buffered content, so
I think this case is actually handled correctly by the core player
already.
Also remove the requirement that an ad URI can't change. This is a
defensive measure for now, but it's likely that a later fix in the IMA
SDK for an issue where loadAd is not called after preloading then
seeking before a preloaded ad plays will result in loadAd being called
more than once, and I think it's possible that the second call to
loadAd may have a different URI. Because the ad URI should only change
after an intermediate seek to another MediaPeriod, there shouldn't be
any problems with buffered data not getting discarded.
Issue: #7477
PiperOrigin-RevId: 316871371
The release() method was added in the recent IMA API changes for
preloading and now 'collides' with the ExoPlayer AdsLoader release
method. This led to all ads completing being treated as a call to
completely release the ads loader, which meant that the ad playback
state was not updated on resuming after all ads had completed, which
in turn led to playback getting stuck buffering on returning from the
background after all ads played.
Move the IMA callbacks into an inner class to avoid this.
Issue: #7508
PiperOrigin-RevId: 316834561
Some but not all VideoAdPlayer callbacks from the IMA SDK included
defensive handling of unexpected cases. Add the remaining ones.
Issue: #7492
PiperOrigin-RevId: 316082651
Detect stuck buffering cases in ImaAdsLoader, and discard the ad group after
a timeout. This is intended to make the IMA extension more robust in the case
where an ad group unexpectedly doesn't load.
The timing out behavior is enabled by default but apps can choose to retain
the old behavior by setting an unset timeout on ImaAdsLoader.Builder.
PiperOrigin-RevId: 311729798
The capture frame rate is currently available both via Format.metadata
and decoded in Format.frameRate. As the container Format.frameRate may
be useful to apps, only store the capture frame rate in metadata (apps
will need to decode it but can now access the container frame rate too).
PiperOrigin-RevId: 284165711
We keep an index hint for the next pending player message. This hint
wasn't updated correctly when messages are removed due to a timeline
update.
This change makes sure to only use the hint locally in one method so
that it doesn't need to be updated anywhere else and also adds the "hint"
suffix to the variable name to make it clearer that it's just a hint and
there are no guarantees this index actually exists anymore.
issue:#7278
PiperOrigin-RevId: 309217614
The MediaSessionConnector gets a Bundle passed to the MediaSession.Callback
from the framework which can be null. This needs to be properly annotated
with @Nullable.
Issue: #7234
PiperOrigin-RevId: 307822764
Android scheduler has performance issues when a device has a
combiation of big/medium/little cores. Add a heuristic to set the
default number of threads used for deocding to the number of
"performance" (i.e. big) cores.
PiperOrigin-RevId: 308683989
If we're in the ducked state and updateAudioFocus is called with a
new state for which focus is no longer required, we should restore
the player back to full volume.
Issue: #7182
PiperOrigin-RevId: 305232155