The release() method was added in the recent IMA API changes for
preloading and now 'collides' with the ExoPlayer AdsLoader release
method. This led to all ads completing being treated as a call to
completely release the ads loader, which meant that the ad playback
state was not updated on resuming after all ads had completed, which
in turn led to playback getting stuck buffering on returning from the
background after all ads played.
Move the IMA callbacks into an inner class to avoid this.
Issue: #7508
PiperOrigin-RevId: 316834561
We're then able to use this same helper class from tests, to avoid
running into spurious failures caused by long microseconds being
round-tripped through float seconds.
PiperOrigin-RevId: 316435084
Previously the fake ads loader listener would always pass the same ad
durations to the fake player, but actually the known ad durations can
change during playback.
Make the fake behavior more realistic by only exposing durations for
ads that have loaded.
PiperOrigin-RevId: 314956223
FakeMediaSource and FakeTimeline should put a media item to the window just as other media sources and timelines do. This change provides a fake media item for both of them.
Further the MaskingMediaSource needs to provide a media item for when the real timeline of the masked media source is not available. This can be easily done by using mediaSource.getMediaItem() once available. For now a dummy is used to make ExoPlayerTest run green. This can be easily change to use mediaSource.getMediaSource as soon as this method is defined by the MediaSource interface.
PiperOrigin-RevId: 314897474
The ad break time in seconds from IMA was "-1" for postrolls, but this didn't
match C.TIME_END_OF_SOURCE in the ad group times array.
Handle an ad break time of -1 directly by mapping it onto the last ad group,
instead of trying to look it up in the array.
PiperOrigin-RevId: 312064886
Detect stuck buffering cases in ImaAdsLoader, and discard the ad group after
a timeout. This is intended to make the IMA extension more robust in the case
where an ad group unexpectedly doesn't load.
The timing out behavior is enabled by default but apps can choose to retain
the old behavior by setting an unset timeout on ImaAdsLoader.Builder.
PiperOrigin-RevId: 311729798
The mocking setup is quite messy/unclear compared to the fakes, but it seems
worth switching over because IMA API changes have already required changes
to fakes in the past, and there are more API changes in the version we are
about to upgrade to. This change should generally remove the need to keep
the fakes up-to-date.
PiperOrigin-RevId: 308819176
This is one step toward following the google3's test naming convention.
See go/java-testing/getting_started#basic-test-template for details
why prefix test isn't necessary.
This CL is generated by following command
$ find -name '*Test.java' | xargs -I{} sed -i 's/^\ \ public\ void\ test\([A-Z]\)\(.*\)$/ public void \L\1\E\2/' {}
PiperOrigin-RevId: 300530329
This tests explicitly that initialization happens even if the Timeline
is a placeholder.
No other change is needed. While the Timeline is still a placeholder
ImaAdsLoader.getCurrentPeriodPosition will return 0 and trigger
pre-rolls (intended behaviour) and it doesn't matter whether the
actual initial period position may be somewhere else.
PiperOrigin-RevId: 298833867
The positions were interchangeably used with window and period
positions. This change more clearly ensures that all positions in the
AdPlaybackState are based on periods and that we use the right adjustments
for all usages.
PiperOrigin-RevId: 297811633
This change deprecates Player.onPlayerStateChanged(boolean pwr, int state). It removes deprecation for trivial cases. I'll remove other deprecated usages (mostly in ui module) in follow-up CLs to not bloat this CL.
PiperOrigin-RevId: 292917872
*** Original commit ***
Rollback of 4ad4e3e4fc
*** Original commit ***
Rollback of 3b22db33ba
*** Original commit ***
add top-level playlist API to ExoPlayer
Public design doc:
https://docs.google.com/document/d/11...
***
PiperOrigin-RevId: 275813737
This flag is currently merged into Window.isDynamic, which isn't always true
because
1. A window can be dynamic for other reasons (e.g. when the duration is still
missing).
2. A live stream can be become non-dynamic when it ends.
Issue:#2668
Issue:#5973
PiperOrigin-RevId: 271999378
If the app seeks after we get an ads manager but before the player exposes the
timeline with ads, we would end up expecting to play a preroll even after the
seek request arrived. This caused the player to get stuck.
Wait until a non-empty timeline has been exposed via onTimelineChanged before
initializing IMA (at which point it can start polling the player position). Seek
requests are not handled while an ad is playing.
PiperOrigin-RevId: 265058325
- Remove manifest argument from callbacks of Player.EventListener and
SourceInfoRefreshListener. Instead make it accessible through
Player.getCurrentManifest() and Timeline.Window.manifest.
- Fix all MediaSource implementation to include the manifest in the
Timeline instead of passing it to the SourceInfoRefreshListener.
- Refactor ExoPlayerTestRunner, FakeTimeline, FakeMediaSource to
reflect these changes and make tests pass.
PiperOrigin-RevId: 257359662
We are currently defaulting to targetSdk=1 as no targetSdk is specified. Only
tests which explicitly ask for another SDK use another test SDK. With the
versioned manifest, all tests run using the targetSDK by default.
PiperOrigin-RevId: 249060796
This replaces the deprecated usages of RobolectricTestRunner and
RuntimeEnvironent and fully migrates the tests to androidx.
PiperOrigin-RevId: 238011667
Switch from passing an ad UI ViewGroup to passing an object that can also
provide information about controls overlays.
Also switch to using a dedicated overlay for ads instead of the overlay frame
layout, which apps have easy access to.
PiperOrigin-RevId: 233393500
Passing the player through MediaSource.prepare is only needed for the AdsLoader
and complicates other usages of MediaSource. Providing the player directly to
the AdsLoader is also in line with the usage pattern of PlayerView and other
components.
Also rename methods to start/stop to better reflect their usage.
PiperOrigin-RevId: 227682112
A lot of methods just forward to other methods and there is no conceivable
way a player should implement it another way. Moving these methods to a
base player class allows to remove duplicated code across our player
implementations.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=215374192
This fixes or suppresses all reported issues by the code review linter tools.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=210107759