Commit graph

11 commits

Author SHA1 Message Date
leonwind
dc9fa4f463 Add HSL Adjustments to the effects module.
PiperOrigin-RevId: 476144167
2022-09-30 18:09:26 +00:00
leonwind
3433758c3b Add OETF and EOTF ES2 fragment shaders for non-HDR frames.
* Transform the intermediate color space to linear SDR by applying the SMPTE 170M EOTF and OETF.
* Use linear colors for the color filter pixel tests and update all golden bitmaps.

PiperOrigin-RevId: 476124592
2022-09-30 18:08:30 +00:00
leonwind
f55a5146e0 Add LUT functionalities to transformer.
* Adds SDR 3D LUT functionalities with OpenGL 2.0 support.

PiperOrigin-RevId: 474561060
2022-09-30 17:59:58 +00:00
leonwind
672405afdf Merge RgbProcessor and MatrixTransformation.
PiperOrigin-RevId: 472325145
2022-09-30 17:28:47 +00:00
huangdarwin
2a05a50403 HDR: Rename GL_COLOR_TRANSFER instances to COLOR_TRANSFER
PiperOrigin-RevId: 469959215
2022-09-30 17:02:27 +00:00
huangdarwin
2ad07e88ee HDR: Add PQ support.
Use the PQ OETF and EOTF to ensure that intermediate fragment shader operations
using PQ are in linear BT.2020 rather than PQ and HLG-1 BT.2020.

Also, swap the OETF and EOTF in shaders, as they were used incorrectly before

Manually tested by verifying transformer demo HLG and PQ videos look the same with and without this CL, including with a BitmapOverlayProcessor enabled to test flows both with one MatrixTransformationProcessor that skips HDR TFs, and with one that doesn't.

PiperOrigin-RevId: 469736067
2022-09-30 17:00:13 +00:00
huangdarwin
244d38cf0e HDR: Clamp YUV to RGB conversion.
Manually tested using transformer demo HLG videos. Before this CL, RGB values after the YUV to RGB conversion reached up to 1.025. After this CL, RGB values correctly clamp at 1.0.

PiperOrigin-RevId: 468426092
2022-09-30 16:48:22 +00:00
huangdarwin
d963dfbd3e HDR: Update limited range and add full range YUV to RGB color transforms.
PiperOrigin-RevId: 467910378
2022-09-30 16:42:26 +00:00
leonwind
8760ee48b9 Refactor RgbaMatrix to RgbMatrix.
* Rename all Rgba instances to Rgb.
* Remove alpha value from the RGBA Matrices and apply the 4x4 matrix
only to the R, G, B channels.
* Restore the alpha from the input unchanged.

PiperOrigin-RevId: 467208888
2022-09-30 16:35:25 +00:00
leonwind
2347db5d74 Remove clamp function in contrast fragment shader.
* OpenGL automatically clamps the output colors to the [0, 1] interval.

PiperOrigin-RevId: 465071999
2022-08-03 16:14:30 +00:00
hschlueter
22725ddfa8 Move effects functionality out of transformer to effects module.
PiperOrigin-RevId: 465038852
2022-08-03 13:19:15 +00:00