- Add a readBit method to BitsArray for reading a boolean flag.
- Make things accessed from inner classes package visibility to avoid
the compiler generating thunk methods.
- The HlsSampleSource now owns the extractor. TsChunk is more or less dumb.
The previous model was weird, because you'd end up "reading" samples from
TsChunk objects that were actually parsed from the previous chunk (due to
the way the extractor was shared and maintained internal queues).
- Split out consuming and reading in the extractor.
- Make it so we consume 5s ahead. This is a window we allow for uneven
interleaving, whilst preventing huge read-ahead (e.g. in the case of sparse
ID3 samples).
- Avoid flushing the extractor for a discontinuity until it has been fully
drained of previously parsed samples. This avoids skipping media shortly
before discontinuities.
- Also made start-up faster by avoiding double-loading the first segment.
Issue: #3
The key change here is that nextLoadPositionUs is set to -1
if we're not loading but don't have a next chunk ready to
load. This ensures that "missing chunks" in one stream don't
prevent chunks in another stream from loading. This occurs
in SmoothStreaming with TTML subtitles, where the chunks are
sparse.
Propagate elapsedRealtimeUs to the video renderer. This allows
the renderer to calculate and adjust for the elapsed time since
the start of the current rendering loop. Typically this is <2ms,
but there situations where it can go higher (normally when the
video renderer ends up processing more than 1 output buffer in
a single loop).
Also made variable naming more consistent throughout the package.
- Move parsing onto a background thread. This is analogous
to how frame decoding is pushed to MediaCodec, and should
prevent possible jank when new subtitle samples are parsed.
This is more important for out-of-band subtitles, which can
take a second or two to parse fully.
- Add Useful DataSpec method.
- Use native frame release timing in video renderer for
smoother video playback.
- Avoid unnecessary memory copy steps in audio renderer.
- Use non-blocking AudioTrack API.
Previously we'd end up blocking forever in this case, which
is the worst thing we could do :). We could either throw an
exception or just print a warning. Printing a warning is more
in line with what other methods do (Handler prints a "sending
message to dead thread" warning).
This allows ManifestFetcher to both execute the initial
manifest load and be plugged into an ExoPlayer ChunkSource,
where it can be used for repeated manfiest refreshes during
live playback.
This API wasn't particularly nice. Best to remove it whilst
hopefully no-one is using it. Leaving the ReadHead abstraction
in place, since it might well prove useful in the future.
2. Common interface for manifest parsers.
- This effectively moves the common interface from the Fetcher level
(i.e. ManifestFetcher) to the Parser level (i.e. ManifestParser).
- The motivation here is to allow the implementation of components that
can work with a generic ManifestParser implementation.
- Skips unrecognized elements rather than crashing.
- FourCC treated as required for video and optional elsewhere,
as per the SmoothStreaming spec.
- Only parse initData text when we're actually in the ProtectionHeader element
This means that after a decoder flush, the renderer will avoid
feeding non-keyframes into the decoder until it has received and
fed the first keyframe. The decoder has no way of correctly
decoding non-keyframes that arrive before a keyframe.
It looks like for the case of self-contained media segments,
it's possible to get stuck without failure in the case that
the load fails having loaded less than the length of the init
data.
Since we have a Format class as well, it's very confusing that
FormatHolder actually holds a MediaFormat. I think it's quite
likely that Format will need promoting into the root package as
part of the HLS work, which will make this even more confusing
(although it is possible that for HLS we'll define yet another
Format class, if it turns out we need significantly different
fields).
Note - I deliberately avoided renaming the formatHolder
args/params, because they're not particularly ambiguous and
because it introduces some ugly line breaks.
- Bring back requirement for the first video frame to be rendered
before isReady returns true, *unless* we've deduced that the
upstream source is serving multiple renderers.
- Ditto for requiring that the audio track has some buffered data.
- cache ref didn't work because it referred to a private variable
(which isn't documented) from a public interface definition
(which is). Meaning the Javadoc generator was trying to link
to documentation that didn't exist.
The equals check we perform needs to ignore the max dimensions.
This tended to work in practice because formats would be the
same object, but in the case where different format objects
are used, things can break.
- Add constants class. Currently housing a single lonely variable,
which is used generally throughout the library, and so no longer
nicely fits into a specific class.
- Rename a few other constants to add clear units.
- Made minor tweak to ExoPlayer documentation.