This tests explicitly that initialization happens even if the Timeline
is a placeholder.
No other change is needed. While the Timeline is still a placeholder
ImaAdsLoader.getCurrentPeriodPosition will return 0 and trigger
pre-rolls (intended behaviour) and it doesn't matter whether the
actual initial period position may be somewhere else.
PiperOrigin-RevId: 298833867
It looks like loading ad cue points would cause a source info refresh
causing the content media period load to be canceled, meaning we would
never get a non-placeholder timeline.
This changes ensures that the ads manager will still be initialized,
avoiding playback getting stuck when playing a ProgressiveMediaPeriod
with a preroll ad.
PiperOrigin-RevId: 298814758
The positions were interchangeably used with window and period
positions. This change more clearly ensures that all positions in the
AdPlaybackState are based on periods and that we use the right adjustments
for all usages.
PiperOrigin-RevId: 297811633
This change deprecates Player.onPlayerStateChanged(boolean pwr, int state). It removes deprecation for trivial cases. I'll remove other deprecated usages (mostly in ui module) in follow-up CLs to not bloat this CL.
PiperOrigin-RevId: 292917872
ImaAdsLoader relies on preloading being enabled (it doesn't
work without it) so we may as well remove the constant to
avoid potential confusion.
PiperOrigin-RevId: 284951356
*** Original commit ***
Rollback of 4ad4e3e4fc
*** Original commit ***
Rollback of 3b22db33ba
*** Original commit ***
add top-level playlist API to ExoPlayer
Public design doc:
https://docs.google.com/document/d/11...
***
PiperOrigin-RevId: 275813737
This flag is currently merged into Window.isDynamic, which isn't always true
because
1. A window can be dynamic for other reasons (e.g. when the duration is still
missing).
2. A live stream can be become non-dynamic when it ends.
Issue:#2668
Issue:#5973
PiperOrigin-RevId: 271999378
If the app seeks after we get an ads manager but before the player exposes the
timeline with ads, we would end up expecting to play a preroll even after the
seek request arrived. This caused the player to get stuck.
Wait until a non-empty timeline has been exposed via onTimelineChanged before
initializing IMA (at which point it can start polling the player position). Seek
requests are not handled while an ad is playing.
PiperOrigin-RevId: 265058325
Any seek before the first timeline becomes available will result in a NPE.
Change it to handle that case gracefully.
Issue:#5831
PiperOrigin-RevId: 264603061
AdsMediaSource posts AdsLoader.start to the main thread during preparation, but
the app may call AdsLoader.setPlayer(null) before it actually runs (e.g., if
initializing then quickly backgrounding the player).
This is valid usage of the API so handle this case instead of asserting. Because
not calling setPlayer at all is a pitfall of the API, track whether setPlayer
has been called and still assert that in AdsLoader.start.
PiperOrigin-RevId: 264329632
- Remove manifest argument from callbacks of Player.EventListener and
SourceInfoRefreshListener. Instead make it accessible through
Player.getCurrentManifest() and Timeline.Window.manifest.
- Fix all MediaSource implementation to include the manifest in the
Timeline instead of passing it to the SourceInfoRefreshListener.
- Refactor ExoPlayerTestRunner, FakeTimeline, FakeMediaSource to
reflect these changes and make tests pass.
PiperOrigin-RevId: 257359662
We are currently defaulting to targetSdk=1 as no targetSdk is specified. Only
tests which explicitly ask for another SDK use another test SDK. With the
versioned manifest, all tests run using the targetSDK by default.
PiperOrigin-RevId: 249060796
We previously only checked whether the reason for the timeline change is
RESET which indicates an empty timeline. Change this to an explicit check
for empty timelines to also ignore empty media or intermittent timeline
changes to an empty timeline which are not marked as RESET.
Issue:#5831
PiperOrigin-RevId: 248499118
This replaces the deprecated usages of RobolectricTestRunner and
RuntimeEnvironent and fully migrates the tests to androidx.
PiperOrigin-RevId: 238011667
Switch from passing an ad UI ViewGroup to passing an object that can also
provide information about controls overlays.
Also switch to using a dedicated overlay for ads instead of the overlay frame
layout, which apps have easy access to.
PiperOrigin-RevId: 233393500
Given the change to require setPlayer on AdsLoaders, it seems like a good
opportunity to clean up deprecated ads-related symbols.
PiperOrigin-RevId: 233020171
That's the same position set in MediaPeriod.prepare (where it may be removed
in the future).
Having the position at an earlier point is necessary to fix an
issue with lazy preparation in ConcatenatingMediaSource where the prepare
position was assumed to be known but MediaPeriod.prepare hasn't been called
yet.
Issue:#5350
PiperOrigin-RevId: 229756637
They are not longer needed anywhere, are error-prone (because of threading
requirements), and complicate testing and using MediaSources without a player.
PiperOrigin-RevId: 227871157
Passing the player through MediaSource.prepare is only needed for the AdsLoader
and complicates other usages of MediaSource. Providing the player directly to
the AdsLoader is also in line with the usage pattern of PlayerView and other
components.
Also rename methods to start/stop to better reflect their usage.
PiperOrigin-RevId: 227682112
Before this change, the player state would be STATE_ENDED then
STATE_BUFFERING (when the postroll ad was marked as played) then
STATE_ENDED again.
Queueing a final content media period with start point equal to
the content duration after a postroll ensures that the player
state doesn't change to STATE_ENDED transiently.
Switch from using C.TIME_END_OF_SOURCE to C.TIME_UNSET for media
periods that should not have an end point and are not followed
by an ad.
Content media periods before postrolls have end position
C.TIME_END_OF_SOURCE. If the postroll ad loads, its content
position is set to the content duration, which should be known
at the point of loading the postroll, then a final 'empty'
content media period with start position equal to its duration
is queued. If the postroll fails to load, this empty content
media period is queued up directly after the preceding content
media period.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=219443683
A lot of methods just forward to other methods and there is no conceivable
way a player should implement it another way. Moving these methods to a
base player class allows to remove duplicated code across our player
implementations.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=215374192
Currently there is no way to disable (or reduce) the logcat output generated
by ExoPlayer.
Issue:#4665
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=213421072
ExoPlayer can be run on a background thread, but some components (UI and IMA)
only support players on the main thread. This adds some documentation and
assertions for that.
To simplify assertions, this also moves the getApplicationLooper method from
ExoPlayer to Player.
Issue:#4439
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=213280359
This fixes or suppresses all reported issues by the code review linter tools.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=210107759
At the point of starting to play a postroll, source info refreshes for future
postroll ads in the same ad group would cause a seek that incorrectly identified
the media period to play as the content media period. Fix the logic in
getAdGroupIndexForPositionUs to address this.
Also handle empty postroll ad breaks by resetting the expected ad group index
when we send content complete.
Issue: #4710
Issue: #4681
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=210071054
The previous change was too aggressive as it would clear future ad breaks.
Still clear the pending content position so the real content position is
reported after an empty ad break.
Issue: #4681
Issue: #4622
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=209752306
The IMA SDK now handles focusing the skip button so remove the workaround.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=207515573
All known instances use DataSource as generic type and thus code can be simplified
by removing the generic type altogether.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=205798542
In the future, this allows to register the BandwidthMeter (managed by the player)
as a listener to all media transfers related to this media source.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=202643946
Original change by nickchavez@nickchavez:andcsvol:3257:citc on 2018/06/19 12:41:18.
Add VolumeProvider interface to VideoAdPlayer and VideoStreamPlayer.
- Send volume on videoDisplay.start so that it can be sent to OMID.
- Add unit tests for AdPlayerCalback and ExoPlayerVideoAdPlayerImpl.
- Add functional tests for client side and DAI volume updates.
Add onVolumeChanged() to VideoAdPlayerCallback and VideoStreamPlayerCallback.
- Implement volume updates for SDK owned video player.
- Remove mute/unmute events, which are handled in JS instead (like iOS).
- Collect volume changes from client side and DAI video players.
External: Publisher players will now have to implement getVolume() and onVolumeChanged() for custom video players.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=202324636
The DefaultEventListener was added for selective overrides. Now that Java 8
support is enabled, these selective listener overrides can be implemented
more easily and more flexible using default methods.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=201695490
Some module/extensions couldn't use the static test so far because all files
needed to be put on the blacklist. To ensure the test it set up for all
modules, this fixes at least one file for each of the modules.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=197731449
The old event listener on AdsMediaSource is deprecated, in favor of
reporting in the normal way (via MediaSourceEventListener).
Add AdLoadException with information on what ad/ads failed to load.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=195426144
These don't seem to be needed anymore. All tests run without them in gradle
and Blaze.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=191867518
This is achieved by adding a BaseMediaSource which keeps a reference count of the
number of times the source has been prepared and forwards to the actual implementations
only once, such that only minimal changes are needed for each media source.
Issue:#3498
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=187186691
AdsMediaSource must be top-level. Currently the (deprecated) ImaAdsMediaSource
can't be used because it prepares its contained AdsMediaSource as a child
source.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=186990882
Occasionally the player could transition from playing content to playing an ad
after IMA called playAd. The discontinuity triggered faking the content
position, and the fake position was passed to IMA when content resumed causing
the wrong ad group to be loaded. Fix this by only faking the position if the
player transitions before playAd.
Also fix the calculation of the expected ad group index for a postroll ad, and
wait for the player to transition back from ad to content before passing a
content progress update.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185994229
If an exception is thrown in an IMA callback it crashes the process with lots of
logging from WebView (including several stack traces, etc.). This change wraps
ImaAdsLoader code that might throw, skips any remaining ads (as the errors are
not recoverable, in general) and notifies a new load error callback so that the
application can implement its own handling. The intention is to make the loader
robust to unexpected requests from IMA and avoid crashes.
Also handle IMA loading an ad in an ad group that has no available ads. In rare
cases IMA will try to load an ad for which an error was previously notified, so
this drops those load requests allowing playback of the content to continue.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185985850
If there was no preroll and the pending content position was set before the
first midroll, the pending content position was never cleared so loading the ad
was never triggered.
Only set a pending content position if we know that we need to trigger playing
an ad for the current position and IMA will poll for an ad (because there is a
midroll ad group). Clearing the pending content position happens when IMA pauses
content to play the ad.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185818315
IMA sometimes delivers an ad group load error just after the time of the ad
group, which is problematic now that we set the expected ad group index based on
the last returned content progress.
Only update the expected ad group index once we are within a fixed preloading
threshold of the next ad.
Also fix updating the ad group to use the new ad count, and check for ad group
load errors when we have no expected ad group defensively.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185803086
Content progress is only polled if there are midroll ad groups. If the ad tag
had only preroll/postroll ads, the pending content position was not provided to
IMA, which meant that the postroll ad could never play.
Only set the pending content position if there are midroll ads.
Issue: #3715
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185680803
This error marks the current ad group as unplayable.
Issue: #3801
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185663472
Also make ad group skipping more robust. After calling onError for an ad, IMA
will sometimes trigger an ad group load error, so this needs to be handled in a
way that allows some ads to be loaded already for the ad group.
This change also fixes calculation of the expected ad index to take into account
whether the position is being faked to trigger loading an ad or is the actual
player position.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185655844
IMA's cue points may not be in order, so sort them. It looks like IMA events use
time ordered ad indices, so it is not necessary to map between the original cue
point order and the time order.
Issue: #3716
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=185495798
Allow skipping an ad group when requested by IMA, even if we aren't currently
playing one, to handle cases where no ads in an ad group will load (so IMA
requests resuming content but we never managed to start playing an ad).
Use the known ad group index (rather than the expected one) when handling ad
group load errors. This ensures we skip the right ad group if we notify IMA of
playback errors for every ad in the ad group, then IMA notifies that the ad
group is empty via a load error.
Also make some other miscellaneous small fixes to ads code:
- Avoid warning about unexpected ad group indices more than once.
- Output a warning if the ad count in an ad group decreases.
- Remove unnecessary assertion.
- Fix getting the ad duration for ad indices that haven't loaded yet.
- Allow setting an ad group state to its current value.
- Fix javadoc for setting the ad resume position.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=184831495
The ad index in the ad group may need to skip over ads that failed to load, so
it can't just be incremented any more.
-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=184812556