media/libraries/test_data/src/test/assets
claincly 7e65cce967 Fix first frame not force rendered
This is because currently

1. Player sets a surfaceView to render to
2. Player intializes the renderer
3. MCVR initializes the VideoSinkProvider, by extension VideoGraph

But when 1 happens, MCVR doesn't set the surfaceView on the VideoGraph because
it's not initialized. Consequently after VideoGraph is initialized, it doesn't
have a surface to render to, and thus dropping the first a few frames.

Also adds a test for first frame to verify the correct first frame is rendered.

PiperOrigin-RevId: 591228174
2023-12-15 06:01:12 -08:00
..
audiosinkdumps Map VORBIS channel layout to Android layout 2023-12-05 03:01:32 -08:00
extractordumps Merge pull request #864 from v-novaltd:dsparano-exo129_2 2023-12-12 09:37:41 -08:00
media Fix first frame not force rendered 2023-12-15 06:01:12 -08:00
muxerdumps Updated golden file tests and readded constructor 2023-10-17 11:42:33 +00:00
playbackdumps Fix handling of multiple HEVC tracks in JPEG motion photos 2023-12-11 08:31:13 -08:00
transformerdumps Improve test dump output for role and selection flags 2023-12-11 11:05:40 -08:00