media/libraries/common
tofunmi d288891c77 Clear depth buffers in glUtil.clearOutputFrame.
[GL documentation for glClear](https://registry.khronos.org/OpenGL-Refpages/gl4/html/glClear.xhtml) says "If a buffer is not present, then a glClear directed at that buffer has no effect." so it's okay to clear the depth buffer even if there isn't one set.

Also manually tested to have no impact when contrast effect and dizzy crop effect form transformer demo was added to image/video input.

PiperOrigin-RevId: 516879598
2023-03-16 15:32:45 +00:00
..
src Clear depth buffers in glUtil.clearOutputFrame. 2023-03-16 15:32:45 +00:00
build.gradle Consider shuffle order in Timeline.equals() 2022-07-04 19:41:19 +00:00
lint-baseline.xml Add lint base to make gradle lint run without errors 2022-06-15 15:27:34 +00:00
proguard-rules.txt Update to androidx.media3 2021-10-27 09:12:46 +01:00
README.md Add javadoc links to README files 2022-12-12 11:19:23 +00:00

Common module

Provides common code and utilities used by other media modules. Application code will not normally need to depend on this module directly.