media/libraries/common
leonwind 44b9aec0b9 Store LUT bitmap as texture with processor creation.
* Before this CL, the texture was stored during the construction of the LUT processor. This failed since if one creates a list of GlEffects on the application thread, the texture will get stored in the application thread during the effect creation and not on the GL thread, which executes the FrameProcessors.
* This is an issue since the executing thread then can't index from the texture stored on a different thread.

PiperOrigin-RevId: 476388021
2022-09-30 18:16:33 +00:00
..
src Store LUT bitmap as texture with processor creation. 2022-09-30 18:16:33 +00:00
build.gradle Consider shuffle order in Timeline.equals() 2022-07-04 19:41:19 +00:00
lint-baseline.xml Add lint base to make gradle lint run without errors 2022-06-15 15:27:34 +00:00
proguard-rules.txt Update to androidx.media3 2021-10-27 09:12:46 +01:00
README.md Update to androidx.media3 2021-10-27 09:12:46 +01:00

Common module

Provides common code and utilities used by other media modules. Application code will not normally need to depend on this module directly.