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Rounding down means that very small diferrences (e.g. 1 us) result in bytesToNextSpeedChange==0, which stalls progress forever as no new bytes are read. Rounding up instead ensures that we always read at least one audio frame if nextSpeedChangeTimeUs is in the future. PiperOrigin-RevId: 632116560 |
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| proguard-rules.txt | ||
| README.md | ||