media/demos/gl/src/main
andrewlewis cd6ba0680f Encapsulate attributes and uniforms within Program
Document that apps should retain `GlUtil.Program` while the program is in use,
and keep a reference to attributes/uniforms within the program to make sure
they don't get GC'd causing any allocated buffers passed to GL to become
invalid.

Tested manually by running gldemo and transformer.

PiperOrigin-RevId: 411516894
2021-11-26 14:54:33 +00:00
..
assets Fix texture transformation in gldemo 2021-06-03 19:59:43 +01:00
java/com/google/android/exoplayer2/gldemo Encapsulate attributes and uniforms within Program 2021-11-26 14:54:33 +00:00
res Migrate the GL demo app from PlayerView to StyledPlayerView 2021-11-19 14:25:57 +00:00
AndroidManifest.xml Handle orientation changes in GL demo 2020-03-27 23:32:58 +00:00