media/demos
hschlueter 6edd1d2a2f Use GlTextureProcessor to avoid redundant copy in MediaPipeProcessor.
After this change GlEffects can use any GlTextureProcessor not just
SingleFrameGlTextureProcessor.
MediaPipeProcessor now implements GlTextureProcessor directly which
allows it to reuse MediaPipe's output texture for its output texture
and avoids an extra copy shader step.

PiperOrigin-RevId: 456530718
(cherry picked from commit e25bf81195)
2022-06-22 17:16:54 +01:00
..
cast Remove deprecated calls 2022-05-31 13:50:40 +00:00
gl Make GlUtil.GlException checked and remove flag to disable it. 2022-06-09 17:53:39 +00:00
main Fix handling of content URIs by demo apps 2022-06-07 20:23:51 +00:00
surface Fix handling of content URIs by demo apps 2022-06-07 20:23:51 +00:00
transformer Use GlTextureProcessor to avoid redundant copy in MediaPipeProcessor. 2022-06-22 17:16:54 +01:00
README.md Fix main demo gradle task name 2021-10-26 14:04:30 +01:00

ExoPlayer demos

This directory contains applications that demonstrate how to use ExoPlayer. Browse the individual demos and their READMEs to learn more.

Running a demo

From Android Studio

  • File -> New -> Import Project -> Specify the root ExoPlayer folder.
  • Choose the demo from the run configuration dropdown list.
  • Click Run.

Using gradle from the command line:

  • Open a Terminal window at the root ExoPlayer folder.
  • Run ./gradlew projects to show all projects. Demo projects start with demo.
  • Run ./gradlew :<demo name>:tasks to view the list of available tasks for the demo project. Choose an install option from the Install tasks section.
  • Run ./gradlew :<demo name>:<install task>.

Example:

./gradlew :demo:installNoDecoderExtensionsDebug installs the main ExoPlayer demo app in debug mode with no decoder extensions.